<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[LOGGED] Drag and Drop exchange]]></title><description><![CDATA[<p>As I'm working on a huge number of patches at the moment :( to get them back up and running in V3 it would be nice to be able to replace actors by dragging new ones to the ones to be replaced.</p>
<p>This is one of the benefits from a 3d light program i use a lot called "capture" sweden. if u need to replace a fixture with another u just simply drag and drop it from the library onto the old fixtures.</p>
<p>Which would mean all the whiring, all connections etc stay the way they were.</p>
<p>best</p>
<p>peter</p>]]></description><link>https://community.troikatronix.com/topic/6424/logged-drag-and-drop-exchange</link><generator>RSS for Node</generator><lastBuildDate>Tue, 19 May 2026 03:58:37 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6424.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 18 Feb 2020 15:15:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [LOGGED] Drag and Drop exchange on Tue, 18 Feb 2020 18:37:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a> what it does: when i replace a profile unit wit a par64 it would keep the basic information about focus, color, purpose, patch number..ect</p><p>but as i said. it was just an idea after all</p>]]></description><link>https://community.troikatronix.com/post/39639</link><guid isPermaLink="true">https://community.troikatronix.com/post/39639</guid><dc:creator><![CDATA[gapworks]]></dc:creator><pubDate>Tue, 18 Feb 2020 18:37:38 GMT</pubDate></item><item><title><![CDATA[Reply to [LOGGED] Drag and Drop exchange on Tue, 18 Feb 2020 18:36:36 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/608">@gapworks</a> said:</p>
<blockquote>This is one of the benefits from a 3d light program i use a lot called "capture" sweden. if u need to replace a fixture with another u just simply drag and drop it from the library onto the old fixtures.</blockquote>
<p>I imagine it transfers standardized information like the dimmer, channel, circuit, gel color, etc from the old fixture to the new one; this is easy because those properties are universal.</p>
<p><br />To visualize why this wouldn't work in Isadora, you have to understand that not all these properties in Isadora are standard across actors. It'd be like having an ETC Source 4 ERS with an iris, gobo, and color scroller and then you replace that fixture with a Par64. How would the software transfer those properties to a lighting instrument that doesn't support those attachments? In short, it can't. </p>
<p>If it tried, there would be all sorts of differences that we couldn't anticipate. Also would we maintain a list of what actors are allowed to replace which actors? How would we indicate to the users which actors are viable replacements for which actors? It would likely become a UI and UX kerfuffle. All in all, it seems to me that updating a legacy patch to the most recent version of the software is more easily dealt with by just manually replacing actors instead of trying to create an inevitably error-prone automated solution for a very delicate and intricate process.<br /></p>]]></description><link>https://community.troikatronix.com/post/39638</link><guid isPermaLink="true">https://community.troikatronix.com/post/39638</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 18 Feb 2020 18:36:36 GMT</pubDate></item><item><title><![CDATA[Reply to [LOGGED] Drag and Drop exchange on Tue, 18 Feb 2020 16:33:30 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a> pop up for example. It was just an idea taken from other software.</p>]]></description><link>https://community.troikatronix.com/post/39637</link><guid isPermaLink="true">https://community.troikatronix.com/post/39637</guid><dc:creator><![CDATA[gapworks]]></dc:creator><pubDate>Tue, 18 Feb 2020 16:33:30 GMT</pubDate></item><item><title><![CDATA[Reply to [LOGGED] Drag and Drop exchange on Tue, 18 Feb 2020 16:54:08 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a> said:</p>
<blockquote>The new actors often don't have the same inputs as the old ones.</blockquote>
<p> It's not possible precisely for this reason.</p><img src="/assets/uploads/files/1582044837801-screen-shot-2020-02-18-at-5.49.32-pm.png" />
<p>That being said, Cmd+3 and Cmd+4 allow you to grab multiple links going to the same input/output, which makes re-patching much faster.</p>
<p><a href="http://g.recordit.co/v7Yn4G5BzY.gif">http://g.recordit.co/v7Yn4G5BzY.gif</a></p>
<p><img src="http://g.recordit.co/v7Yn4G5BzY.gif" style="cursor:pointer" /><br /></p>]]></description><link>https://community.troikatronix.com/post/39636</link><guid isPermaLink="true">https://community.troikatronix.com/post/39636</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 18 Feb 2020 16:54:08 GMT</pubDate></item><item><title><![CDATA[Reply to [LOGGED] Drag and Drop exchange on Tue, 18 Feb 2020 15:43:06 GMT]]></title><description><![CDATA[<p>The new actors often don't have the same inputs as the old ones. So how would this work if that isn't the case ? Pop-up that warns the user ?</p><p></p>]]></description><link>https://community.troikatronix.com/post/39635</link><guid isPermaLink="true">https://community.troikatronix.com/post/39635</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Tue, 18 Feb 2020 15:43:06 GMT</pubDate></item></channel></rss>