<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[LOGGED] Separate parameter names and variable names GLSL Editor]]></title><description><![CDATA[<p>Maybe I am missing something but it would be great to be able to label the parameters differently to the variable names in the GLSL editor. Now it works in the following way:</p>
<p>uniform float parameterName;<br /></p>
<p>// ISADORA_FLOAT_PARAM(parameterName, Xoff, 0.0, 1.0, 0.0, "X offset for cutting and sliding");</p>
<p>But it would be great to have:</p>
<p>uniform float parameterName;
</p>
<p>// ISADORA_FLOAT_PARAM(parameterName, "parameterLabel", Xoff, 0.0, 1.0, 0.0, "X offset for cutting and sliding");</p>
<p>Where parameter label is what is shown on the actor and could have spaces in the name.</p>
<p></p>
<p></p>]]></description><link>https://community.troikatronix.com/topic/6468/logged-separate-parameter-names-and-variable-names-glsl-editor</link><generator>RSS for Node</generator><lastBuildDate>Fri, 13 Mar 2026 01:08:43 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6468.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 08 Mar 2020 14:11:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [LOGGED] Separate parameter names and variable names GLSL Editor on Sun, 08 Mar 2020 22:01:37 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> said:</p>
<blockquote>next version will have this ability. (As well as a few others to make it easier to replicate ISF shaders.)</blockquote>
<p> Great news!</p><p>Best wishes</p><p>Russell</p>]]></description><link>https://community.troikatronix.com/post/39871</link><guid isPermaLink="true">https://community.troikatronix.com/post/39871</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Sun, 08 Mar 2020 22:01:37 GMT</pubDate></item><item><title><![CDATA[Reply to [LOGGED] Separate parameter names and variable names GLSL Editor on Sun, 08 Mar 2020 14:30:36 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@fred</a></p><p>Yes. In working on my ISF converter app I realized the same thing. Nothing I can do for 3.0.7, but the next version will have this ability. (As well as a few others to make it easier to replicate ISF shaders.)</p><p>Best Wishes,<br />Mark</p>]]></description><link>https://community.troikatronix.com/post/39859</link><guid isPermaLink="true">https://community.troikatronix.com/post/39859</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sun, 08 Mar 2020 14:30:36 GMT</pubDate></item></channel></rss>