<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Some new GLSL effects]]></title><description><![CDATA[<p>As part of an artists in residence program at the <a href="https://www.atd.ahk.nl/en/idlab/">IDlab</a> (Interdisciplinary Digital Laboratory) at the Academy of Theatre and Dance (<a href="https://www.atd.ahk.nl/">AHK</a> Amsterdam) I had some time to work on some GLSL effects. So that the students could also get access to this work I ported the effects to Isadora's GLSL format.</p>
<p>There are 13 effects that can be downloaded from the IDlab github account.</p>
<p><a href="https://github.com/AHK-IDLab/IDlab-Isadora-Shaders">https://github.com/AHK-IDLab/IDlab-Isadora-Shaders</a></p>
<p>Hopefully there will be more GLSL actors to come soon!</p>
<p>If you make something interesting with these please let me know and post some images or videos in this thread. Of course these can be edited and changed easily - if you make some improvements to the code or examples make a pull request on the repository.</p>
<p>Over the coming weeks we will publish some other tools and tutorials we have developed for projects in IDlab.</p>
<p>Cheers</p>
<p>Fred</p>
<p></p>]]></description><link>https://community.troikatronix.com/topic/6474/some-new-glsl-effects</link><generator>RSS for Node</generator><lastBuildDate>Mon, 08 Jun 2026 14:17:37 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6474.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 10 Mar 2020 10:08:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Some new GLSL effects on Sat, 17 Aug 2024 13:59:45 GMT]]></title><description><![CDATA[<p>thanks for the shaders. Enjoy playing with these <a href="https://youtu.be/ZEdHnWrCO7c?si=mXpmNH0FmiaJrI2t" target="_blank">YouTube</a></p>]]></description><link>https://community.troikatronix.com/post/54747</link><guid isPermaLink="true">https://community.troikatronix.com/post/54747</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Sat, 17 Aug 2024 13:59:45 GMT</pubDate></item><item><title><![CDATA[Reply to Some new GLSL effects on Tue, 17 Mar 2020 03:18:31 GMT]]></title><description><![CDATA[<p>These are great and thanks for sharing</p><p></p>]]></description><link>https://community.troikatronix.com/post/39972</link><guid isPermaLink="true">https://community.troikatronix.com/post/39972</guid><dc:creator><![CDATA[timeg]]></dc:creator><pubDate>Tue, 17 Mar 2020 03:18:31 GMT</pubDate></item><item><title><![CDATA[Reply to Some new GLSL effects on Wed, 11 Mar 2020 11:37:06 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> If we settle on a format (like some tags in github) it is pretty easy to make a website that scrapes github for those tags (this is how the community contributions for openframeworks are tracked <a href="https://ofxaddons.com/categories">https://ofxaddons.com/categories</a> and added).</p><p>I like that you host everything centrally, but with git we can always make sure that the plugins are up to date. I will switch to a release zip later today for these plugins and then use versioned releases from now on to keep compatibility or if someone wants older versions.</p><p>The OF structure for community contributions is also pretty cool, and something that could be good to adapt - every contribution should have implementation examples.</p><p>For the moment these should stay as they are, but keep me posted if you have some other way of dealing with contributions.</p><p></p><p>Fred</p>]]></description><link>https://community.troikatronix.com/post/39902</link><guid isPermaLink="true">https://community.troikatronix.com/post/39902</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Wed, 11 Mar 2020 11:37:06 GMT</pubDate></item><item><title><![CDATA[Reply to Some new GLSL effects on Wed, 11 Mar 2020 10:40:58 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> said:</p>
<blockquote><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@fred</a> said:<br /><br />Can we create a "plugin page" that says "here are some useful shaders" and simply provide a link to the github page? Would that be OK?</blockquote><p>Sorry I should have clarified, this is what I had in mind as well. <br /></p>]]></description><link>https://community.troikatronix.com/post/39901</link><guid isPermaLink="true">https://community.troikatronix.com/post/39901</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Wed, 11 Mar 2020 10:40:58 GMT</pubDate></item><item><title><![CDATA[Reply to Some new GLSL effects on Wed, 11 Mar 2020 10:39:23 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@fred</a> said:</p>
<blockquote>I am going to keep them on the github from the university for a few reasons and cannot put them directly on the plugin page.</blockquote>
<p>Can we create a "plugin page" that says "here are some useful shaders" and simply provide a link to the github page? Would that be OK?</p><p>Best Wishes,<br />Mark</p>]]></description><link>https://community.troikatronix.com/post/39900</link><guid isPermaLink="true">https://community.troikatronix.com/post/39900</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Wed, 11 Mar 2020 10:39:23 GMT</pubDate></item><item><title><![CDATA[Reply to Some new GLSL effects on Tue, 10 Mar 2020 17:29:11 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a> I am going to keep them on the github from the university for a few reasons and cannot put them directly on the plugin page.</p>]]></description><link>https://community.troikatronix.com/post/39894</link><guid isPermaLink="true">https://community.troikatronix.com/post/39894</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Tue, 10 Mar 2020 17:29:11 GMT</pubDate></item><item><title><![CDATA[Reply to Some new GLSL effects on Tue, 10 Mar 2020 17:12:15 GMT]]></title><description><![CDATA[<p>Feel free to put these up on the plugin page if you haven't already :)</p>]]></description><link>https://community.troikatronix.com/post/39891</link><guid isPermaLink="true">https://community.troikatronix.com/post/39891</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 10 Mar 2020 17:12:15 GMT</pubDate></item><item><title><![CDATA[Reply to Some new GLSL effects on Tue, 10 Mar 2020 11:24:35 GMT]]></title><description><![CDATA[<p>thanks Fred, these are nice.</p>]]></description><link>https://community.troikatronix.com/post/39887</link><guid isPermaLink="true">https://community.troikatronix.com/post/39887</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Tue, 10 Mar 2020 11:24:35 GMT</pubDate></item></channel></rss>