<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[LOGGED] Looking for other types of blurs]]></title><description><![CDATA[<p>I would like to reformulate here a request than I made some time ago in an other thread: I am looking for other types of blurs than - or an enhanced version of - the standard Isadora's Motion blur.<br /></p>
<p>Indeed, the current Motion blur, on some textures, makes 'spots', that is 'colour banding':</p>
<p><img src="/assets/uploads/files/1587052583513-motionblur-banding-resized.png" /><br /></p><p>In Isadora 2.6, I was able to achieve something more satisfying with Trails, which unfortunately cannot work in Isadora 3.</p>
<p>It is possible to avoid such color banding in Max/Jitter just by forcing textures from 'char' to 'float32'. </p>
<p>I presume it would be possible to adapt Isadora's Motion Blur code to do something similar in GLSL, is not it?</p>
<p>Let me precise that we have been several looking for all types of GPU blurs regularly and for a long time (actually years now) on places like ShaderToys and others, but could not find anything satisfying in terms of quality so far.</p>
<p>Best wishes to all in these difficult times!</p>
<p>jbb</p>
<p></p>]]></description><link>https://community.troikatronix.com/topic/6556/logged-looking-for-other-types-of-blurs</link><generator>RSS for Node</generator><lastBuildDate>Sun, 07 Jun 2026 14:52:33 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6556.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 16 Apr 2020 16:20:24 GMT</pubDate><ttl>60</ttl></channel></rss>