<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[SOLVED] 3d object center&#x2F;origin]]></title><description><![CDATA[<p>I am trying to rotate a 3d object around it's center point, as defined when making it in Maya. It seems that Isadora ignores the model's center point and assumes a different one, on an edge of the model. Is there any way to correct this so Isadora uses the 3d object's actual center/origin point?</p>]]></description><link>https://community.troikatronix.com/topic/6603/solved-3d-object-center-origin</link><generator>RSS for Node</generator><lastBuildDate>Wed, 17 Jun 2026 12:54:21 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6603.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 05 May 2020 14:49:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [SOLVED] 3d object center&#x2F;origin on Tue, 05 May 2020 16:43:40 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1804">@chronopsis</a></p><p>Great, I am glad you found a solution.</p>]]></description><link>https://community.troikatronix.com/post/40842</link><guid isPermaLink="true">https://community.troikatronix.com/post/40842</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 05 May 2020 16:43:40 GMT</pubDate></item><item><title><![CDATA[Reply to [SOLVED] 3d object center&#x2F;origin on Tue, 05 May 2020 15:32:41 GMT]]></title><description><![CDATA[<p>Found one workaround - I'm exporting an .obj from Maya, then bringing it into Meshlab to convert to .3ds. </p>
<p>In meshlab I can recenter the .obj using Filters--&gt;Normals, Curvature, and Orientation--&gt;Transform: Translate, Center, set Origin before exporting. </p><img src="/assets/uploads/files/1588692758181-screen-shot-2020-05-05-at-11.32.14-am.png" />]]></description><link>https://community.troikatronix.com/post/40841</link><guid isPermaLink="true">https://community.troikatronix.com/post/40841</guid><dc:creator><![CDATA[chronopsis]]></dc:creator><pubDate>Tue, 05 May 2020 15:32:41 GMT</pubDate></item><item><title><![CDATA[Reply to [SOLVED] 3d object center&#x2F;origin on Tue, 05 May 2020 15:26:19 GMT]]></title><description><![CDATA[<p>I've not created any assets in Maya, only in Blender in the past.<br />They have been correctly centered for me. So perhaps something is changing in the export.</p>]]></description><link>https://community.troikatronix.com/post/40839</link><guid isPermaLink="true">https://community.troikatronix.com/post/40839</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 05 May 2020 15:26:19 GMT</pubDate></item></channel></rss>