<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] 3D Projector Additive Layering Problem]]></title><description><![CDATA[<p>Hello all,</p>
<p>There is something I don't understand in 3d projector blend mode. Let mo show with an example</p>
<p>I have put 2 3d projectors with planes at 90 degrees with borders touching (like 2 walls). And I feed the same video image to both. Both projectors are set to additive blend mode. When I rotate the the stage with 3d stage orientationI see only one of them as additive to the other. the other one seems to be opaque despite both are in additive blend mode. I am joining images and patch.</p>
<p><br />Am I doing something wrong ? or should I file a bug report ?</p>
<p></p>
<p>Cheers</p>
<p><a href="/assets/uploads/files/1611810934077-screen-shot-2021-01-28-at-00.09.42-resized.png"></a><a href="/assets/uploads/files/1611810935772-screen-shot-2021-01-28-at-00.09.25-resized.png"></a><a href="/assets/uploads/files/1611810951980-screen-shot-2021-01-28-at-00.09.25-resized.png"></a><a href="/assets/uploads/files/1611811319305-opaque-resized.jpg"></a></p>
<p><img src="/assets/uploads/files/1611811332557-opaque-resized.jpg" /><br /></p>
<p></p>
<p><img src="/assets/uploads/files/1611811350082-transparent-resized.jpg" /><br /></p>
<p><a href="/assets/uploads/files/1611811382513-3d-projector-image-opaque.izz">3d projector image opaque.izz</a></p>]]></description><link>https://community.troikatronix.com/topic/7122/answered-3d-projector-additive-layering-problem</link><generator>RSS for Node</generator><lastBuildDate>Sat, 13 Jun 2026 06:25:41 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/7122.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 28 Jan 2021 05:23:36 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] 3D Projector Additive Layering Problem on Fri, 29 Jan 2021 16:14:39 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> It works as I expect now. Thanks Mark and Russel.</p><p>Great !</p><p>All the best to you</p>]]></description><link>https://community.troikatronix.com/post/44508</link><guid isPermaLink="true">https://community.troikatronix.com/post/44508</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Fri, 29 Jan 2021 16:14:39 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 3D Projector Additive Layering Problem on Fri, 29 Jan 2021 05:14:47 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/6">@armando</a> said:</p>
<blockquote>Again I did't see that. Now I understand (sort of, a bit technical for me) but at least it is clear. Mark (again has done a great job in explaining AND giving the scientific explanation of the situation.</blockquote>
<p>But in general, if you want transparency to work more as you'd expect, turn the 'depth test' input 'off'. When you do this, OpenGL stop trying to occlude the surfaces based on their z-position. I think you'll see that your example patch behaves more as you might expect if you do this.</p><p>Best Wishes,<br />Mark</p>]]></description><link>https://community.troikatronix.com/post/44503</link><guid isPermaLink="true">https://community.troikatronix.com/post/44503</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Fri, 29 Jan 2021 05:14:47 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 3D Projector Additive Layering Problem on Fri, 29 Jan 2021 03:08:54 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a></p><p></p><p>Thanks Russel,</p><p>Again I did't see that. Now I understand (sort of, a bit technical for me) but at least it is clear. Mark (again has done a great job in explaining AND giving the scientific explanation of the situation.</p><p>Cheers </p>]]></description><link>https://community.troikatronix.com/post/44500</link><guid isPermaLink="true">https://community.troikatronix.com/post/44500</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Fri, 29 Jan 2021 03:08:54 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 3D Projector Additive Layering Problem on Thu, 28 Jan 2021 20:49:07 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/6">@armando</a></p><p>Here is an explanation from <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> <a href="https://community.troikatronix.com/topic/6804/info-why-don-t-the-3d-player-and-3d-model-particles-offer-transparency?_=1611865851375">https://community.troikatronix.com/topic/6804/info-why-don-t-the-3d-player-and-3d-model-particles-offer-transparency?_=1611865851375</a></p>
<p><span style="-webkit-tap-highlight-color:transparent;-webkit-text-size-adjust:100%">Best Wishes</span><br /></p>
<p>Russell</p>]]></description><link>https://community.troikatronix.com/post/44493</link><guid isPermaLink="true">https://community.troikatronix.com/post/44493</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Thu, 28 Jan 2021 20:49:07 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 3D Projector Additive Layering Problem on Thu, 28 Jan 2021 18:44:17 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> Thanks Russel.</p><p>I get that layering could be an issue, but I still don't get what logic is working : if the layer is the same (as I did I and both 3d projectors) on "additive blending" they should be adding both ways. Isn't it ? And thanks a lot for your solution proposition. Brillant and elegant solution. It just works fine ! but still it is not very logic at least to me since adding si not linked to which is added to which. Am I thinking this thing wrong?</p><p><br />Thanks again</p><p></p><p>Armando</p>]]></description><link>https://community.troikatronix.com/post/44492</link><guid isPermaLink="true">https://community.troikatronix.com/post/44492</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Thu, 28 Jan 2021 18:44:17 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 3D Projector Additive Layering Problem on Thu, 28 Jan 2021 07:32:19 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/6">@Armando</a></p>
<p>Here is a solution that may be of some use.</p>
<img src="/assets/uploads/files/1611819134397-screengrab.png" /><p><a href="/assets/uploads/files/1611818552156-3d-layer.zip">3D Layer.zip</a></p>
<p>Best Wishes</p>
<p>Russell</p>]]></description><link>https://community.troikatronix.com/post/44483</link><guid isPermaLink="true">https://community.troikatronix.com/post/44483</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Thu, 28 Jan 2021 07:32:19 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 3D Projector Additive Layering Problem on Thu, 28 Jan 2021 06:49:14 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/6">@Armando</a></p><p><br />Hi,</p><p>I believe this is a known issue and relates to the way each element is layered. Because each is assigned a layer position. If you change your layer settings you will see that the blending also swaps to the other element. In the past I have configured a system to change the layer numbering based on the rotation parameters of each element, therefore you trick this limitation.</p><p>Best Wishes</p><p>Russell</p>]]></description><link>https://community.troikatronix.com/post/44482</link><guid isPermaLink="true">https://community.troikatronix.com/post/44482</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Thu, 28 Jan 2021 06:49:14 GMT</pubDate></item></channel></rss>