<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[NDI preload, is it possible?]]></title><description><![CDATA[<p>Hi everyone, <br />when I change scene, the NDI watcher actor in the scene to come takes a second or two to get the stream to the projector, <br />I tried to preload the scene in the one before but as I thought, preload works for medias and no video real time stream, <br />of course I could put NDI watcher in an activated scene and use matrix send value to fade or switch the projector, <br />but is there any other way to preload the stream to get it right when I activate the scene? </p>
<p>all the best !</p>]]></description><link>https://community.troikatronix.com/topic/7181/ndi-preload-is-it-possible</link><generator>RSS for Node</generator><lastBuildDate>Sat, 10 Oct 2026 23:50:00 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/7181.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 18 Feb 2021 19:17:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to NDI preload, is it possible? on Fri, 19 Feb 2021 12:28:25 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2741">@bennnid</a> said:</p>
<blockquote>I begin to understand the power of activated scenes ;-)
</blockquote>
<p> You can also use background Scenes to make global projection mapping easier: <a href="https://community.troikatronix.com/topic/5495/global-projection-mapping-simple-show-template?_=1613735987660" target="_blank">https://community.troikatronix.com/topic/5495/global-projection-mapping-simple-show-template?_=1613735987660</a></p>]]></description><link>https://community.troikatronix.com/post/44927</link><guid isPermaLink="true">https://community.troikatronix.com/post/44927</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Fri, 19 Feb 2021 12:28:25 GMT</pubDate></item><item><title><![CDATA[Reply to NDI preload, is it possible? on Fri, 19 Feb 2021 10:36:42 GMT]]></title><description><![CDATA[<p>thx <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a></p><p>I begin to understand the power of activated scenes ;-)</p>]]></description><link>https://community.troikatronix.com/post/44923</link><guid isPermaLink="true">https://community.troikatronix.com/post/44923</guid><dc:creator><![CDATA[Bennnid]]></dc:creator><pubDate>Fri, 19 Feb 2021 10:36:42 GMT</pubDate></item><item><title><![CDATA[Reply to NDI preload, is it possible? on Fri, 19 Feb 2021 07:48:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2741">@bennnid</a> said:</p>
<blockquote>Now I'm wondering what difference it makes, to broadcast ndi watcher form an activated scene,or to use an un activated projector in an activated scene and make it active when needed...</blockquote>
<p>There is very little difference. Unless you have <em><u>hundreds</u></em> of them, using a Broadcaster/Listener pair has only slightly more overhead than the normal link within a scene. We're talking an extra few microseconds.</p><p>Best Wishes,<br />Mark</p>]]></description><link>https://community.troikatronix.com/post/44922</link><guid isPermaLink="true">https://community.troikatronix.com/post/44922</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Fri, 19 Feb 2021 07:48:45 GMT</pubDate></item><item><title><![CDATA[Reply to NDI preload, is it possible? on Thu, 18 Feb 2021 23:32:42 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4048">@liminal_andy</a></p><p>Indeed I m just asking for logical question to understand Isa better, but I d be curious to know your config, it s a bit out of subject but would you share? Thx</p>]]></description><link>https://community.troikatronix.com/post/44914</link><guid isPermaLink="true">https://community.troikatronix.com/post/44914</guid><dc:creator><![CDATA[Bennnid]]></dc:creator><pubDate>Thu, 18 Feb 2021 23:32:42 GMT</pubDate></item><item><title><![CDATA[Reply to NDI preload, is it possible? on Thu, 18 Feb 2021 22:12:03 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2741">@bennnid</a> Do you find yourself frequently not using all of the NDI feeds in your scenes? I tend to have a pretty high saturation rate in terms of needing almost every NDI source in every scene, but if that is not the case for you, perhaps there is some efficiency to gain elsewhere? </p><p>Probably a <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> question.</p>]]></description><link>https://community.troikatronix.com/post/44911</link><guid isPermaLink="true">https://community.troikatronix.com/post/44911</guid><dc:creator><![CDATA[liminal_andy]]></dc:creator><pubDate>Thu, 18 Feb 2021 22:12:03 GMT</pubDate></item><item><title><![CDATA[Reply to NDI preload, is it possible? on Thu, 18 Feb 2021 21:32:30 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4048">@liminal_andy</a></p><p>Now I'm wondering what difference it makes, <br />to broadcast ndi watcher form an activated scene,<br />or to use an un activated projector in an activated scene and make it active when needed...<br />i see the convenience of manipulating a projector present in the scene I'm in, but I mean more "performance wise", is it more "efficient" to broadcast? <br />does the broadcast use process even if it isn't being listened? </p><p>Thx</p><p>Best</p>]]></description><link>https://community.troikatronix.com/post/44909</link><guid isPermaLink="true">https://community.troikatronix.com/post/44909</guid><dc:creator><![CDATA[Bennnid]]></dc:creator><pubDate>Thu, 18 Feb 2021 21:32:30 GMT</pubDate></item><item><title><![CDATA[Reply to NDI preload, is it possible? on Thu, 18 Feb 2021 19:43:05 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4048">@liminal_andy</a></p><p>thanks ! I like that solution !</p>]]></description><link>https://community.troikatronix.com/post/44904</link><guid isPermaLink="true">https://community.troikatronix.com/post/44904</guid><dc:creator><![CDATA[Bennnid]]></dc:creator><pubDate>Thu, 18 Feb 2021 19:43:05 GMT</pubDate></item><item><title><![CDATA[Reply to NDI preload, is it possible? on Thu, 18 Feb 2021 19:32:04 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2741">@bennnid</a> put your NDI watchers in a scene together and attach them to broadcaster actors. Keep that scene activated with an activate scene actor, and then progress through your cues using Listeners to grab the NDI feeds.</p>]]></description><link>https://community.troikatronix.com/post/44903</link><guid isPermaLink="true">https://community.troikatronix.com/post/44903</guid><dc:creator><![CDATA[liminal_andy]]></dc:creator><pubDate>Thu, 18 Feb 2021 19:32:04 GMT</pubDate></item></channel></rss>