<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Burning spooky cartoon trees with flying embers]]></title><description><![CDATA[<p>Hi,</p>
<p>A year ago insane wildfires burned in Australia claiming many lives and an estimated 18.6 million hectares (46 million acres; 186,000 square kilometres; 72,000 square miles) of country.</p>
<p>In remembering that event I seem to have created an animation patch in Isadora burning spooky cartoon trees with flying embers. Exploring the technique of accessing point cloud data using the Data Array module.</p>
<iframe src="https://player.vimeo.com/video/514660877?title=0&amp;byline=0&amp;portrait=0" width="640" height="360"></iframe>
<p><a href="https://vimeo.com/514660877">Isadora sample animation: burning spooky cartoon trees with floating embers</a> from <a href="https://vimeo.com/user1482864">Bonemap</a> on <a href="https://vimeo.com">Vimeo</a>.</p>
<p><a href="/assets/uploads/files/1613870745450-3d-point-cloud-tree.zip">3D Point cloud tree.zip</a><br /></p>
<p>If you are interested in running the patch. You might want to set your preferences to a moderate FPS.</p>
<p>Best Wishes</p>
<p>Russell</p>]]></description><link>https://community.troikatronix.com/topic/7188/burning-spooky-cartoon-trees-with-flying-embers</link><generator>RSS for Node</generator><lastBuildDate>Mon, 11 May 2026 06:36:42 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/7188.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 20 Feb 2021 14:56:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Burning spooky cartoon trees with flying embers on Tue, 23 Feb 2021 04:30:01 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/6">@armando</a> It was rather absurd but this was a test I did (just the mouth, added eyes and other markers later to make it more "natural" as well as some basic pose estimation):</p><iframe width="500" height="281" src="//www.youtube.com/embed/XSCKtMy7MKA"></iframe><p></p>]]></description><link>https://community.troikatronix.com/post/44996</link><guid isPermaLink="true">https://community.troikatronix.com/post/44996</guid><dc:creator><![CDATA[liminal_andy]]></dc:creator><pubDate>Tue, 23 Feb 2021 04:30:01 GMT</pubDate></item><item><title><![CDATA[Reply to Burning spooky cartoon trees with flying embers on Tue, 23 Feb 2021 04:08:43 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4048">@liminal_andy</a> Where can we see that Andy ? It looks interesting !</p>]]></description><link>https://community.troikatronix.com/post/44993</link><guid isPermaLink="true">https://community.troikatronix.com/post/44993</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Tue, 23 Feb 2021 04:08:43 GMT</pubDate></item><item><title><![CDATA[Reply to Burning spooky cartoon trees with flying embers on Tue, 23 Feb 2021 02:42:44 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> Let me know if you need a hand with that! I created a standalone OSC facial landmark detector for a piece in UE4 recently and then sent that over IP to the engine to allow opera singers to pilot virtual avatars. Though in this setting, maybe the raw skeletons are more appropriate!</p>]]></description><link>https://community.troikatronix.com/post/44992</link><guid isPermaLink="true">https://community.troikatronix.com/post/44992</guid><dc:creator><![CDATA[liminal_andy]]></dc:creator><pubDate>Tue, 23 Feb 2021 02:42:44 GMT</pubDate></item><item><title><![CDATA[Reply to Burning spooky cartoon trees with flying embers on Tue, 23 Feb 2021 02:40:11 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4048">@liminal_andy</a> said:</p>
<blockquote>combine this with <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@DusX</a> 's facial motion</blockquote>
<p> Yes, it would be simple enough to add a video feed layer on a 3D Quad module and have a live performer represented in there. I think some skeleton tracking character could also be incorporated! Need to get some of that long-distance OSC skeleton data flowing.</p><p>Best Wishes</p><p>Russell</p>]]></description><link>https://community.troikatronix.com/post/44991</link><guid isPermaLink="true">https://community.troikatronix.com/post/44991</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Tue, 23 Feb 2021 02:40:11 GMT</pubDate></item><item><title><![CDATA[Reply to Burning spooky cartoon trees with flying embers on Mon, 22 Feb 2021 04:23:07 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> combine this with <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@DusX</a> 's facial motion tests from a few weeks ago and we'll all be in for a good fright!</p>]]></description><link>https://community.troikatronix.com/post/44973</link><guid isPermaLink="true">https://community.troikatronix.com/post/44973</guid><dc:creator><![CDATA[liminal_andy]]></dc:creator><pubDate>Mon, 22 Feb 2021 04:23:07 GMT</pubDate></item><item><title><![CDATA[Reply to Burning spooky cartoon trees with flying embers on Mon, 22 Feb 2021 04:17:18 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> Nice fire movement around the trees bodies Russel !</p>]]></description><link>https://community.troikatronix.com/post/44972</link><guid isPermaLink="true">https://community.troikatronix.com/post/44972</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Mon, 22 Feb 2021 04:17:18 GMT</pubDate></item></channel></rss>