<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Map with TouchOSC &#x2F; Color &#x2F; Brightness-Contrast-Saturation &#x2F; Flip]]></title><description><![CDATA[<p>Hi, </p>
<p>I made this patch to map projector, calibrate color, brightness, contrast, saturation, <br />you need this ffgl in your glsl folder</p>
<p><a href="/assets/uploads/files/1616610319729-glsl-fx-brightness-contrast-saturation.iua3">GLSL-FX-brightness contrast saturation.iua3</a></p>
<p>hope you'll like it !<br /><br />you can change the circle shape by any other one clicking on composite and replacing shape<br />bests<a href="/assets/uploads/files/1616610209999-touchosc-izzymap.zip"><br /></a>ps: I'll add quad distrortion asap;-)</p>
<p><a href="/assets/uploads/files/1616789393809-touchosc-izzymap-2.zip">touchosc izzymap 2.zip</a></p>
<p></p>
<p></p>]]></description><link>https://community.troikatronix.com/topic/7282/map-with-touchosc-color-brightness-contrast-saturation-flip</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 07:45:14 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/7282.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 24 Mar 2021 18:27:15 GMT</pubDate><ttl>60</ttl></channel></rss>