<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] Surround parameters]]></title><description><![CDATA[<p>Hello</p>
<p>I have cartesian surround data coming in as 2 audio channels: x+ to x- and y+ to y- (amplitude -1 to +1).</p>
<p>How can I make 4 single values, one for each "corner", that increase as the movement is closer. Some kind of averaging I imagine.</p>
<p>Thanks for any advice</p>
<p>Fubbi</p>
<p></p>]]></description><link>https://community.troikatronix.com/topic/7417/answered-surround-parameters</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 17:21:06 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/7417.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 13 Jun 2021 16:21:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] Surround parameters on Wed, 07 Jul 2021 16:05:24 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@fred</a> thanks. The surround data I got from the modular synth system was so all over the place that I could probably have randomised it anyway. But it was fun!</p>]]></description><link>https://community.troikatronix.com/post/46378</link><guid isPermaLink="true">https://community.troikatronix.com/post/46378</guid><dc:creator><![CDATA[fubbi]]></dc:creator><pubDate>Wed, 07 Jul 2021 16:05:24 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Surround parameters on Mon, 14 Jun 2021 08:32:12 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/9">@fubbi</a> JavaScript? Work out the distance of your sound source from each of the points. Animate/move your source as you wish and have the JavaScript actor output 4 values, 1- normalised distance from each point. The close your source is to any speaker the higher the volume.</p><p></p><p>Actual surround panning does a lot more work than this but I have used this method in other contexts and it works well enough.</p>]]></description><link>https://community.troikatronix.com/post/46251</link><guid isPermaLink="true">https://community.troikatronix.com/post/46251</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Mon, 14 Jun 2021 08:32:12 GMT</pubDate></item></channel></rss>