<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Snow effect]]></title><description><![CDATA[<p>Re: [Snow effect?](/topic/978/snow-effect)</p><p>Hi all</p><p>A Project we have started is set in the South Pole, it's a shadow play (graphic novel style) with front and back projection.</p><p>I've gone with the 3D particle actor to create my snow scenes as I love the idea of being able to change direction of the storms live.</p><p>There is no problem creating blizzards and storms, they look amazing, but when I try to having it fall softly/or slow it down I fail miserably, they start jittering </p><p>I sent it to a virtual stage to add effect actors but no luck. Is there an actor I'm missing or a fresh workaround within the generator itself?</p><p>Thank you</p><p>Using a Mac 2020 M1</p><p>16GB Memory</p><p></p><p></p>]]></description><link>https://community.troikatronix.com/topic/7521/snow-effect</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 15:29:34 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/7521.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 31 Aug 2021 23:43:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Snow effect on Wed, 01 Sep 2021 16:20:48 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> Many thanks, will give it a go</p><p></p><p>Joe</p>]]></description><link>https://community.troikatronix.com/post/46792</link><guid isPermaLink="true">https://community.troikatronix.com/post/46792</guid><dc:creator><![CDATA[goodboy]]></dc:creator><pubDate>Wed, 01 Sep 2021 16:20:48 GMT</pubDate></item><item><title><![CDATA[Reply to Snow effect on Wed, 01 Sep 2021 07:12:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/32">@goodboy</a></p>
<p>Hi,</p>
<p>You might consider using the 3d Particles 'y gravity' to determine/control the speed of fall. When I use the gravity to create the Y axis movement the slower the movement the more 'particle count' is required to fill the frame. You would want to add a bunch of other parameters to create a snow fall simulation.</p>
<img src="/assets/uploads/files/1630480313062-slowsnow.gif" /><p><a href="/assets/uploads/files/1630480343854-particlesnow.izz">particlesnow.izz</a><br /></p><p>Best Wishes</p>
<p>Russell</p>]]></description><link>https://community.troikatronix.com/post/46784</link><guid isPermaLink="true">https://community.troikatronix.com/post/46784</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 01 Sep 2021 07:12:45 GMT</pubDate></item></channel></rss>