<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Random Effects Chain]]></title><description><![CDATA[<p dir="auto">Hi everyone.</p>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal">I am currently building an Isadora template to be used with a live performance on a MIDI controller.  The basic idea is that when one of 8 buttons are pressed it triggers a random effect via a router.  </div>
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<div>I would like to add a function so that x% of the time a second effect is also triggered along with the first one.  So if it was 30% (I think i can do this via pass value and min/max of the appropriate percentage) 3 out of 10 hits would yield two effects. I'm having trouble figguring out how to do this without adding a second video stream.</div>
<div>Any ideas?</div>
<div>Please let me know if any other screenshots would help.</div>
<div>Best</div>
<p dir="auto"><img src="/uploads/files/FileUpload/d5/0987ab-screen-shot-2012-06-23-at-3.57.08-pm.png" alt="0987ab-screen-shot-2012-06-23-at-3.57.08-pm.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/topic/79/random-effects-chain</link><generator>RSS for Node</generator><lastBuildDate>Sun, 17 May 2026 05:58:12 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/79.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 22 Jun 2012 21:58:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Random Effects Chain on Sun, 02 Sep 2012 18:04:52 GMT]]></title><description><![CDATA[<p dir="auto">Just wanted to follow up on this in case anyone stumbles across it in the future.  I successfully (as far as I can tell) got the second bus of effects working.</p>
<div>In the end it was quite simple.  Within each effect in the 1st bus I put another bus of identical effects (minus the same from bus 1 so you wouldn't get redundancies) but adding in a Random --&gt; Pass value (Min 0 Max 30) --&gt; Trigger to bypass for all effects in the 2nd bus.  </div>
<div>So for example if effect 1 in bus 1 is triggered, within that effect another effect from bus 2 is randomly selected with a 30% chance of the bypass going off and layering effects.</div>
<div>Thanks for the help!</div>]]></description><link>https://community.troikatronix.com/post/4020</link><guid isPermaLink="true">https://community.troikatronix.com/post/4020</guid><dc:creator><![CDATA[kidmissileproof]]></dc:creator><pubDate>Sun, 02 Sep 2012 18:04:52 GMT</pubDate></item><item><title><![CDATA[Reply to Random Effects Chain on Mon, 25 Jun 2012 03:57:31 GMT]]></title><description><![CDATA[<p dir="auto">I don't think you need the trigger value actor as its always going to be on '0' try linking the Pass value Actor directly to the second random actor.</p>
]]></description><link>https://community.troikatronix.com/post/3422</link><guid isPermaLink="true">https://community.troikatronix.com/post/3422</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Mon, 25 Jun 2012 03:57:31 GMT</pubDate></item><item><title><![CDATA[Reply to Random Effects Chain on Mon, 25 Jun 2012 00:14:54 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Michel and Mark!</p>
<div>Michel - I'll definitely give that a shot.  After reading more about the effect mixer it sounds like I could get some cool results mixing streams with different modes outside of what I had planned.</div>
<div>Mark - Thanks for taking the time to put that together, I'm still trying to wrap my head around it. How would I use the value being sent to the outputs?  I made a really simple patch posted below order to randomize which output the router selects.</div>
<div>Technically, between the Random --&gt; Pass value 0-30, shouldn't a value get through 30 percent of the time?</div>
<div>Thanks </div>
<p dir="auto"><img src="/uploads/files/FileUpload/54/b8f0a5-screen-shot-2012-06-25-at-1.19.05-pm.png" alt="b8f0a5-screen-shot-2012-06-25-at-1.19.05-pm.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/3421</link><guid isPermaLink="true">https://community.troikatronix.com/post/3421</guid><dc:creator><![CDATA[kidmissileproof]]></dc:creator><pubDate>Mon, 25 Jun 2012 00:14:54 GMT</pubDate></item><item><title><![CDATA[Reply to Random Effects Chain on Fri, 16 Jan 1970 12:21:54 GMT]]></title><description><![CDATA[<p dir="auto">Well, in terms of handling the percentage part of it, please take a look at the attached patch. By using a series of comparators, and adding their outputs together, you end up with an index that gives you the "weighted randomization" your looking for.</p>
<div>Best Wishes,</div>
<div>Mark</div>
<p dir="auto"><a href="/uploads/files/FileUpload/b6/09feda-random-router.izz">09feda-random-router.izz</a></p>
]]></description><link>https://community.troikatronix.com/post/3404</link><guid isPermaLink="true">https://community.troikatronix.com/post/3404</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Fri, 16 Jan 1970 12:21:54 GMT</pubDate></item><item><title><![CDATA[Reply to Random Effects Chain on Fri, 22 Jun 2012 23:12:17 GMT]]></title><description><![CDATA[<p dir="auto">I would try it with two "routers" and mix their output with the "effect mixer", one router can be controlled with the "gate" actor for on and off.<br />
Makes sence?</p>
<p dir="auto">Best,<br />
Michel</p>
]]></description><link>https://community.troikatronix.com/post/3398</link><guid isPermaLink="true">https://community.troikatronix.com/post/3398</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Fri, 22 Jun 2012 23:12:17 GMT</pubDate></item></channel></rss>