<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] Water Ripples]]></title><description><![CDATA[<p><a href="/assets/uploads/files/1661340861404-waterdrop.zip">waterdrop.zip</a></p>
<p>I had a patch working in Isadora2.  it was working as expected. Now in Version 3.2.4 my rings are gone. What am i missing? i attached  the file.</p>
<p>help highly appreciated and kind of urgent.</p>
<p>best</p>]]></description><link>https://community.troikatronix.com/topic/8094/answered-water-ripples</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 04:40:54 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/8094.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 24 Aug 2022 11:35:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] Water Ripples on Thu, 25 Aug 2022 18:06:00 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/608">@gapworks</a> said:</p>
<blockquote>reflection2.izz</blockquote>
<p> <a href="/assets/uploads/files/1661450453618-waterdropx2.izz">waterdropx2.izz</a></p><p>It seems that the Color choices for the Shapes actor changed between Isadora 2 and Isadora 3. I suspect this was due to increased support for alpha channels, but I can't be 100% sure at this time. In any case, changing the shape to have a White Line and Black background (and increasing the Displace amount) got the effect working again.</p><p>Then I made a new scene, and converted the User Actor to use the GPU as <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a> suggested !</p><p>Knowing that rendering a shape every scene has some overhead,  I decided to make one more version where the circle is only rendered once per frame (rather than 8 circles per frame) an use Video Delay actors to make multiple ripples.</p><p>In the end it seems that the overhead of the Video Delay actor is greater than that of the render time for Shapes. </p><p><a href="/assets/uploads/files/1661450757489-waterdropx2.izz">attached is the file</a> I worked on</p>]]></description><link>https://community.troikatronix.com/post/49724</link><guid isPermaLink="true">https://community.troikatronix.com/post/49724</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 25 Aug 2022 18:06:00 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Water Ripples on Thu, 25 Aug 2022 16:34:35 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/608">@gapworks</a></p><p>your file has a bunch of cpu-based Classic Shapes actors which are going to throttle your system. its worth taking time to replace them with the gpu version.</p>]]></description><link>https://community.troikatronix.com/post/49722</link><guid isPermaLink="true">https://community.troikatronix.com/post/49722</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Thu, 25 Aug 2022 16:34:35 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Water Ripples on Wed, 24 Aug 2022 22:15:02 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a> there we go</p><p><br />best</p><p>p.</p><p></p><p><a href="/assets/uploads/files/1661379294671-reflection2.izz">reflection2.izz</a></p>]]></description><link>https://community.troikatronix.com/post/49720</link><guid isPermaLink="true">https://community.troikatronix.com/post/49720</guid><dc:creator><![CDATA[gapworks]]></dc:creator><pubDate>Wed, 24 Aug 2022 22:15:02 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Water Ripples on Wed, 24 Aug 2022 14:34:01 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/608">@gapworks</a></p><p>I haven't seen it working in V2 so I am guessing a bit here.. but it appears to me that your ripples are not being compounder together before being sent to the Blur. Perhaps you need to mix the previous in with the current Water-circle to get the range of ripples. Also, the Displace amount is set to Zero.. increasing this will show some effect.. and much more if the first water circle is fed to it rather than the end of the chain.<br />Could you share a version of this file that works as expected in Isadora V2, so that I could compare the two?<br /></p>]]></description><link>https://community.troikatronix.com/post/49718</link><guid isPermaLink="true">https://community.troikatronix.com/post/49718</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 24 Aug 2022 14:34:01 GMT</pubDate></item></channel></rss>