<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[ISF PLUGIN]]></title><description><![CDATA[<p>Hey guys,</p><p></p><p>i need an help,</p><p>like i can install ISF Plugin ??</p><p>Probably i need a sudo script, i tried with isf2izzy command instruction, but i can't obtain it..</p><p></p><p>please give an hand</p><p></p><p>bye</p><p></p><p></p>]]></description><link>https://community.troikatronix.com/topic/8099/isf-plugin</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 01:45:33 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/8099.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 02 Sep 2022 08:51:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to ISF PLUGIN on Thu, 24 Oct 2024 17:59:50 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2960">@eattreebark</a> said:</p>
<blockquote> a way to convert the old Pete warden free frames into shader code</blockquote>
<p> unfortunately no, most of these plugins use CPU based processing, and simply won't convert to GLSL.</p>]]></description><link>https://community.troikatronix.com/post/55224</link><guid isPermaLink="true">https://community.troikatronix.com/post/55224</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 24 Oct 2024 17:59:50 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Wed, 23 Oct 2024 07:19:42 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a> Hi is there a way to convert the old Pete warden free frames into shader code using some of these new tools I'm reading about?<br /><a href="http://petewarden.github.io/petesplugins/oldindex.html">http://petewarden.github.io/pe...</a><br /></p>]]></description><link>https://community.troikatronix.com/post/55199</link><guid isPermaLink="true">https://community.troikatronix.com/post/55199</guid><dc:creator><![CDATA[eattreebark]]></dc:creator><pubDate>Wed, 23 Oct 2024 07:19:42 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Wed, 07 Sep 2022 08:06:54 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a></a> said:</p>
<blockquote>use multiple GLSL actors, one for each buffer. <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> has made an example of this somewhere in the forum</blockquote>
<p>Thanks  <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a></a>, </p><p>this is good to know. I never thought on that path way, multiples &amp; individual shader buffers..</p><p>So, its time to search  that <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> example. Thank you for the feedback!</p>]]></description><link>https://community.troikatronix.com/post/49772</link><guid isPermaLink="true">https://community.troikatronix.com/post/49772</guid><dc:creator><![CDATA[antc]]></dc:creator><pubDate>Wed, 07 Sep 2022 08:06:54 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Tue, 06 Sep 2022 13:08:44 GMT]]></title><description><![CDATA[<p>@antcaramelo said:</p>
<blockquote>different Buffers</blockquote>
<p>  At this time, the only way to do this is to use multiple GLSL actors, one for each buffer. <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> has made an example of this somewhere in the forum here. It works very well.</p>]]></description><link>https://community.troikatronix.com/post/49766</link><guid isPermaLink="true">https://community.troikatronix.com/post/49766</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 06 Sep 2022 13:08:44 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Tue, 06 Sep 2022 10:53:59 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a></p><p><b class="fzRBVc tmJved mN1ivc SSgGrd X86VN" lang><span class="VIiyi" lang="en"></span></b></p><p>yes of course! :)</p><p>Sorry, I meant different Buffers, not vertex shaders!</p><p><b class="fzRBVc tmJved mN1ivc SSgGrd X86VN" lang><br /></b></p>]]></description><link>https://community.troikatronix.com/post/49765</link><guid isPermaLink="true">https://community.troikatronix.com/post/49765</guid><dc:creator><![CDATA[antc]]></dc:creator><pubDate>Tue, 06 Sep 2022 10:53:59 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Tue, 06 Sep 2022 00:30:56 GMT]]></title><description><![CDATA[<p>@antcaramelo</p><p>Isadora allows you to enter a Fragment and Vertex shader. The GLSL editor opens to the Fragment Shader coded by default since this is the most commonly used.<br />You can change the coded view by selecting the Shader typed via the Radio select buttons. See the image below.</p><img src="/assets/uploads/files/1662424233750-fragmentandvertex.png" />]]></description><link>https://community.troikatronix.com/post/49764</link><guid isPermaLink="true">https://community.troikatronix.com/post/49764</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 06 Sep 2022 00:30:56 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Mon, 05 Sep 2022 16:53:55 GMT]]></title><description><![CDATA[<p>&amp;, does Isadora 3.x still have the limitation to process a shader (.fs file) that has a companion vertex shader (.vs file)?</p><p>That will bee great to improve and open more possibilities for using shaders in Isadora...</p>]]></description><link>https://community.troikatronix.com/post/49763</link><guid isPermaLink="true">https://community.troikatronix.com/post/49763</guid><dc:creator><![CDATA[antc]]></dc:creator><pubDate>Mon, 05 Sep 2022 16:53:55 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Mon, 05 Sep 2022 15:39:48 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2156">@dako-ark</a></p><p>The zip file I linked in my previous message contains all the ISF files converted with the script. You don't need to run it locally.</p>]]></description><link>https://community.troikatronix.com/post/49762</link><guid isPermaLink="true">https://community.troikatronix.com/post/49762</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Mon, 05 Sep 2022 15:39:48 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Sat, 03 Sep 2022 08:01:21 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a></p><p></p><p>Sorry, i' m working on mac osx mojave. Probably there was some different with windows.</p><p>in any case i need all steps for running the script, because i have try with all command instructions files, but no determinate any access at the library.</p><p>give me more information, please!!</p><p></p><p>see you..</p>]]></description><link>https://community.troikatronix.com/post/49749</link><guid isPermaLink="true">https://community.troikatronix.com/post/49749</guid><dc:creator><![CDATA[Dako Ark]]></dc:creator><pubDate>Sat, 03 Sep 2022 08:01:21 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Fri, 02 Sep 2022 22:17:06 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2156">@dako-ark</a></p><p>I am running the script on Windows, so I don't know what you might be getting stuck on. </p><p>On Windows, the script assumes your downloads folder is in the default location (mine isn't) and that when unzipped the package isn't added to an additional folder (mine was).<br />So it's possible the file paths in the script are not working for you.</p><p>In any case, I am attaching the latest conversion of these files. I have not tested these, so a number will not work. You will need to go through them one at a time to determine which ones work.</p><p><a href="/assets/uploads/files/1662157011265-vidvox-isf-files-fresh-converted.zip">vidvox-isf-files-fresh-converted.zip</a></p>]]></description><link>https://community.troikatronix.com/post/49746</link><guid isPermaLink="true">https://community.troikatronix.com/post/49746</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Fri, 02 Sep 2022 22:17:06 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Fri, 02 Sep 2022 20:37:28 GMT]]></title><description><![CDATA[<p>Ok... Nothing !!</p><p></p><p>I tried and retried, but nothing to do.</p><p></p><p>i do no, what can i do??</p><p>please help me</p>]]></description><link>https://community.troikatronix.com/post/49745</link><guid isPermaLink="true">https://community.troikatronix.com/post/49745</guid><dc:creator><![CDATA[Dako Ark]]></dc:creator><pubDate>Fri, 02 Sep 2022 20:37:28 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Fri, 02 Sep 2022 17:03:53 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2156">@dako-ark</a></p><p>Mark has updated the script for converting ISF for use in Isadora. You can grab the new Mac/PC scripts here: <a href="https://community.troikatronix.com/topic/6652/step-by-step-instructions-convert-isf-shaders-to-isadora-glsl">https://community.troikatronix...</a></p><p>I have successfully converted these script myself, most work very well, but not all have the inputs and outputs defined correctly.</p>]]></description><link>https://community.troikatronix.com/post/49744</link><guid isPermaLink="true">https://community.troikatronix.com/post/49744</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Fri, 02 Sep 2022 17:03:53 GMT</pubDate></item><item><title><![CDATA[Reply to ISF PLUGIN on Fri, 02 Sep 2022 13:24:06 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2156">@dako-ark</a></p><p></p><p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> </p><p></p><p>gentleman mark, i suppose that one time upon you give me the helper to access at terminal_ now i don't remember the perfectly sudo_code, that you pass me, it' s past a lot of time, if please you can refresh my —instant—_—;</p><p></p><p>please you know that me is very dear or <em><u><strong>TROIKA</strong></u><strong></strong></em> — Pavlov teach me —</p><p></p><p>bye giampis</p><p></p>]]></description><link>https://community.troikatronix.com/post/49743</link><guid isPermaLink="true">https://community.troikatronix.com/post/49743</guid><dc:creator><![CDATA[Dako Ark]]></dc:creator><pubDate>Fri, 02 Sep 2022 13:24:06 GMT</pubDate></item></channel></rss>