<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] ​Jump++ actor only fading when triggered manually or with some delay.]]></title><description><![CDATA[<p>Hi there,</p>
<p>I'm running v.3.2.5. on windows 10.</p>
<p>The jump++ actor works fine when clicking directly on the actor's trigger, but if I set a Control-ID to the trigger and click on the corresponding control, it jumps without fading. The same happens if I trigger it from a different actor. When I trigger the actor (e.g. "Trigger value" actor sending a 1 or "trigger delay" actor with zero delay) manually, the jump++ will run the  fade, but when triggered from a control button it just jumps.</p>
<p>The work around is using a "trigger delay" with a short delay (e.g. 0.1s), to trigger the "jump++" actor.</p>
<p>I guess this can be fixed in the next little update.<br /></p>
<p>Cheers,</p>
<p>Gaspar</p>]]></description><link>https://community.troikatronix.com/topic/8126/answered-jump-actor-only-fading-when-triggered-manually-or-with-some-delay</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 13:02:44 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/8126.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 21 Sep 2022 08:39:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] ​Jump++ actor only fading when triggered manually or with some delay. on Wed, 21 Sep 2022 17:47:57 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/3562">@gaspar</a></p><p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@Woland</a> is absolutely right about the issue with the button. You can do the same by manually clicking the trigger input twice on the Jump++ actor (this is a sort of hidden feature).</p><p>A MulitBolcker actor is another easy way to solve this double-click issue (however setting the buttons up correctly is preferred).</p>]]></description><link>https://community.troikatronix.com/post/49882</link><guid isPermaLink="true">https://community.troikatronix.com/post/49882</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 21 Sep 2022 17:47:57 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] ​Jump++ actor only fading when triggered manually or with some delay. on Wed, 21 Sep 2022 14:25:36 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/3562">@gaspar</a> said:</p>
<blockquote> if I set a Control-ID to the trigger and click on the corresponding control, it jumps without fading.</blockquote>
<p> Make sure to go into the Control Editor for the Button Control and check the box for "Don't Send Off", otherwise you are triggering the Jump++ actor twice every time you press the Button Control.</p>]]></description><link>https://community.troikatronix.com/post/49867</link><guid isPermaLink="true">https://community.troikatronix.com/post/49867</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Wed, 21 Sep 2022 14:25:36 GMT</pubDate></item></channel></rss>