<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] Get Current Que Number of a Scene]]></title><description><![CDATA[<p>Hi</p>
<p>Is there a way to get the current que number of a scene? I want to build some user actors, which are capable of jumping to the right scene after a potential Isadora crash. For that, it would be good to get the que number of the actual scene since i use my lighting board for activating the scenes and i also have subcues within a scene.</p>
<p>Thanks for your help</p>
<p>Marco</p>]]></description><link>https://community.troikatronix.com/topic/8133/answered-get-current-que-number-of-a-scene</link><generator>RSS for Node</generator><lastBuildDate>Sun, 17 May 2026 14:35:04 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/8133.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 22 Sep 2022 21:12:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] Get Current Que Number of a Scene on Tue, 22 Nov 2022 15:32:16 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2169">@merni</a></p>
<p>I've already got a feature request logged about actors that interact with Q#'s, so I'll add this to it.</p>]]></description><link>https://community.troikatronix.com/post/50254</link><guid isPermaLink="true">https://community.troikatronix.com/post/50254</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 22 Nov 2022 15:32:16 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Get Current Que Number of a Scene on Tue, 22 Nov 2022 08:29:10 GMT]]></title><description><![CDATA[<p>Update to my feature request:</p><p>It would be great if i can also get the cue number of the previous or next scene or a scene with specific index, so if the actor has a mode and scene input like the Activate Scene Actor and a CueNumber as an output, would be great. With that actor, one can easily generate a list with cue numbers with a java script actor or so and for me, i can imagine to react on back jumps of my lightning desk in isadora since i can easily search for the isadora scene, which is correct for the specific cue number of my lightning desk even if my lighning desk has more cues programmed then there are scenes in isadora, which is often the case for me.</p><p><br />Thanks and best wishes</p><p>Marco<br /> </p>]]></description><link>https://community.troikatronix.com/post/50250</link><guid isPermaLink="true">https://community.troikatronix.com/post/50250</guid><dc:creator><![CDATA[merni]]></dc:creator><pubDate>Tue, 22 Nov 2022 08:29:10 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Get Current Que Number of a Scene on Wed, 05 Oct 2022 11:54:47 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2169">@merni</a></p>
<p>You could use the Data Array actor to write one line that is just the current cue number from your lighting board. As each new cue number comes in, it'd replace the current line in the Data Array actor, then you could have a button in your Control Panel to read the text file created by Data Array and jump to that Cue. You'll have to devise your own way to deal with making sure it ends up on the right internal cue</p>
<p>Example file --&gt; <a href="/assets/uploads/files/1664969243632-background-scene-keep-track-of-q-number-2022-10-05-3.2.5.zip">DOWNLOAD</a></p>
<p>Things this file does not handle on launch:</p>
<ol><li>Logic and programming to jump to the right scene state if the last recorded cue was an internal cue<ol><li>(You'd really have to build your entire file very in a specific way that accommodates this if you want this function to work at all.)</li></ol></li><li>Logic and programming to jump to the right scene if the current cue is an internal cue<ol><li>E.g. If Isadora has scenes with Q#'s 7 and 10 and the Scene that's Q7 has internal Q#'s 7.3, 7.5, and 7.7, if Isadora re-opens and the last Q fired by the lighting board was 7.5, then Isadora should jump to the Scene that is Q7.</li></ol></li><li>Logic and programming to jump to the right scene if the current cue number is between scenes for which Isadora has Q#'s<ol><li>E.g. If Isadora has scenes with Q#'s 7 and 10, if Isadora re-opens and the last Q fired by the lighting board was 8, then Isadora should jump to Q7.</li></ol></li></ol>
<hr />
<p>You can also accomplish the exact same thing I did with my example file just by changing your Isadora Preferences to match these settings:</p>
<p><img src="/assets/uploads/files/1664969777206-isadora-preferences-settings.png" style="cursor:pointer" /><br /></p><p>Best wishes,</p>
<p>Woland</p>]]></description><link>https://community.troikatronix.com/post/49979</link><guid isPermaLink="true">https://community.troikatronix.com/post/49979</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Wed, 05 Oct 2022 11:54:47 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Get Current Que Number of a Scene on Thu, 22 Sep 2022 22:40:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2169">@merni</a></p><p>No you can get the Scene number, but not the Cue at this time.<br /></p><p>I will add this as a feature request, right now.</p>]]></description><link>https://community.troikatronix.com/post/49903</link><guid isPermaLink="true">https://community.troikatronix.com/post/49903</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 22 Sep 2022 22:40:45 GMT</pubDate></item></channel></rss>