<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] how do i keep a scene active??]]></title><description><![CDATA[<p>hello folks! this is pretty basic Izzy stuff, but I've never needed to do it before:</p>
<p><br />i have a preset scene with an OpenNI Tracker running into a Broadcaster.</p>
<p>the next scene has a listener that injects the vid-gpu from the Kinect through a complex animation, so I trigger this animation using an Activate Scene actor. it works nicely.</p>
<p>problem is - if i click into the second scene, it deactivates the first one.</p>
<p>and if i use an Activate Scene actor in the second scene, pointing to the Kinect scene, it re-activates the first scene, therefore resetting the OpenNI Tracker. </p>
<p>so, what i would like to do, is keep both scenes active whilst i open the second scene editor, just in case i need to edit anything on the fly. i don't want to have to go into Blind Mode if i can help it.</p>
<p>any ideas?</p>]]></description><link>https://community.troikatronix.com/topic/8579/answered-how-do-i-keep-a-scene-active</link><generator>RSS for Node</generator><lastBuildDate>Sat, 10 Oct 2026 20:21:38 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/8579.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 09 Oct 2023 17:57:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] how do i keep a scene active?? on Thu, 12 Oct 2023 14:46:10 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p><p>I just remembered Mark also did a Guru Session that covers background Scenes: <a href="https://www.youtube.com/watch?v=rq8ZhvK6vSM" target="_blank" rel="noopener noreferrer">https://www.youtube.com/watch?v=rq8ZhvK6vSM</a></p>]]></description><link>https://community.troikatronix.com/post/52537</link><guid isPermaLink="true">https://community.troikatronix.com/post/52537</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Thu, 12 Oct 2023 14:46:10 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] how do i keep a scene active?? on Mon, 09 Oct 2023 19:04:54 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a></p><p>Thanks L, its a simple, but perfect solution.</p>]]></description><link>https://community.troikatronix.com/post/52491</link><guid isPermaLink="true">https://community.troikatronix.com/post/52491</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Mon, 09 Oct 2023 19:04:54 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] how do i keep a scene active?? on Mon, 09 Oct 2023 18:19:57 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p><p>I found a few of my other background Scene demo files. I don't have time to go through all of them, but maybe one of them will be a better starting template for you than the others:</p><p><a href="/assets/uploads/files/1696875331404-background-audio-activate-deactivate.izz">background-audio-activate-deactivate.izz</a></p><p><a></a><a></a><a href="/assets/uploads/files/1696875546601-background-sound-scene.izz">background-sound-scene.izz</a></p><p><a href="/assets/uploads/files/1696875568305-background-live-feed-scene.zip">background-live-feed-scene.zip</a></p><p><a href="/assets/uploads/files/1696875586132-2021-10-27-3.1.1-background-video-delay-scene.izz">2021-10-27-3.1.1-background-video-delay-scene.izz</a></p>]]></description><link>https://community.troikatronix.com/post/52490</link><guid isPermaLink="true">https://community.troikatronix.com/post/52490</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Mon, 09 Oct 2023 18:19:57 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] how do i keep a scene active?? on Tue, 10 Oct 2023 10:08:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p>
<p>Another option is to have a second Isadora Patch with one Scene that's just the OpenNI Tracker actor and use Broadcasters to get video into your main Isadora patch and OSC Multi Transmit to get Skeleton Data into your main Isadora patch. Then you truly can have both Scenes completely editable if you really want.<br /></p>
<p>Usually though, I use a background Scene though with that little leapfrog method outlined above, and then I make controls in the Control Panel for tweaking any values I might want to change in the background Scene and for feedback if need be.</p>]]></description><link>https://community.troikatronix.com/post/52489</link><guid isPermaLink="true">https://community.troikatronix.com/post/52489</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 10 Oct 2023 10:08:45 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] how do i keep a scene active?? on Mon, 09 Oct 2023 18:14:08 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p>
<p>Check the setup I use in the first few Scenes to keep a background Scene up here: <a href="https://community.troikatronix.com/topic/5495/global-projection-mapping-simple-show-template?_=1696861959103" target="_blank">https://community.troikatronix.com/topic/5495/global-projection-mapping-simple-show-template?_=1696861959103</a></p>
<p>Basically:</p>
<p>Scene 1:</p>
<ul><li>Enter Scene Trigger --&gt; Activate Scene actor, mode: relative +1 (to activate Scene 2 as your background Scene)</li><li>Keyboard Watcher --&gt; Jump actor, mode: relative +2 (to hop you over the scene you want to keep active)</li></ul>
<p>Scene 2: </p>
<ul><li>Background Scene</li></ul>
<p>Scene 3:</p>
<ul><li>From here, you make the rest of your patch and your background Scene, Scene 2, will stay active forever.</li></ul>
<p></p>
<p></p>]]></description><link>https://community.troikatronix.com/post/52488</link><guid isPermaLink="true">https://community.troikatronix.com/post/52488</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Mon, 09 Oct 2023 18:14:08 GMT</pubDate></item></channel></rss>