<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Exporting 3DS from Blender?]]></title><description><![CDATA[<p>Hello folks,<br /><br />Does anyone have any advice/tutorial/list of settings for how to export an object from Blender so it is visible in Isadora? I tried to do this a few times during last week's Oulu Dance Hack, but the models were not displaying, either as wireframe or textured. (we ended up using Touch Designer to display a 3D model linked to movement of dancers using Arduino-based sensors) Does the texture need to be baked using specific settings? Can the 3DS be generated in Blender, or does it need to go via a conversion web app?</p>]]></description><link>https://community.troikatronix.com/topic/8851/exporting-3ds-from-blender</link><generator>RSS for Node</generator><lastBuildDate>Sat, 18 Apr 2026 01:25:35 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/8851.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 03 Jun 2024 09:01:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Mon, 10 Jun 2024 22:07:21 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@skulpture</a></p>
<p>Hi Graham,</p>
<p>In my opinion the issue is with Isadora being unable to interpret the anomalies in the mesh and therefore producing the error in rendering the model and texture. Blender compensates for the anomaly and therefore corrects the error in the mesh automatically. In other words the error in the mesh can be detected in Isadora when looking at the wireframe of the model. However it looks ‘normal’ on Blender and many other 3D software that interpret the mesh differently to Isadora.</p>
<p>Best wishes<br /></p>
<p>Russell</p>]]></description><link>https://community.troikatronix.com/post/54215</link><guid isPermaLink="true">https://community.troikatronix.com/post/54215</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Mon, 10 Jun 2024 22:07:21 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Mon, 10 Jun 2024 20:14:34 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> that's so weird. I did that time and time again. I could not see those solid white areas in blender at all. How bizarre?!</p>]]></description><link>https://community.troikatronix.com/post/54214</link><guid isPermaLink="true">https://community.troikatronix.com/post/54214</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Mon, 10 Jun 2024 20:14:34 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Sun, 09 Jun 2024 18:29:48 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a></p><p>Hi, </p><p>Thank you very much for your contribution and your time. Really is the way to solve it. I understand that there will be a limitation on the number of vertices or faces that Izzy admits.<br />Best regards.</p>
<p>Javi</p>]]></description><link>https://community.troikatronix.com/post/54210</link><guid isPermaLink="true">https://community.troikatronix.com/post/54210</guid><dc:creator><![CDATA[jandraka]]></dc:creator><pubDate>Sun, 09 Jun 2024 18:29:48 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Sat, 08 Jun 2024 04:20:27 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/984">@jandraka</a></p>
<p>Hi,</p>
<p>I have had a quick look at your OBJ file. The problem is not the texture but your original mesh. The issue can be fixed by cleaning up the mesh in Blender. I used Blender: Edit Mode: Mesh&gt;Clean up&gt;Decimate Geometry to fix the mesh before exporting it as a .3ds file into Isadora. The following screen grab from the Isadora stage shows the model on the left exported as .3ds before clean up and to the right after clean up.</p>
<p><img src="/assets/uploads/files/1717812754655-screenshot-2024-06-08-at-12.05.46-pm.png" style="cursor:pointer" /><br /></p>
<p></p>
<p>Here are the Blender manual pages for Mesh Cleanup: <a href="https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/cleanup.html" target="_blank">https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/cleanup.html</a></p>
<p>Best Wishes,</p>
<p>Russell</p>
<p></p>]]></description><link>https://community.troikatronix.com/post/54209</link><guid isPermaLink="true">https://community.troikatronix.com/post/54209</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Sat, 08 Jun 2024 04:20:27 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Fri, 07 Jun 2024 16:07:41 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@skulpture</a></p><p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@skulpture</a></p>
<p>I don't know if it could help? I have open the file in Cheetah3d and export it as a 3ds File. Then open it in different software with following results:</p><img src="/assets/uploads/files/1717776337072-isadora.png" /><img src="/assets/uploads/files/1717776337112-cheetah3d-8.png" /><img src="/assets/uploads/files/1717776366581-meshlab.png" /><img src="/assets/uploads/files/1717776337150-live-interior-3d.png" /><img src="/assets/uploads/files/1717776337200-sweet-home-3d.png" /><p>I also export from Meshlab in 3ds and import in Isadora. I cannot saw the Model. The screen remain black.</p><p>Best regards, </p><p>Jean-François</p><p></p>]]></description><link>https://community.troikatronix.com/post/54208</link><guid isPermaLink="true">https://community.troikatronix.com/post/54208</guid><dc:creator><![CDATA[jfg]]></dc:creator><pubDate>Fri, 07 Jun 2024 16:07:41 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Fri, 07 Jun 2024 14:41:32 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/984">@jandraka</a> said:</p>
<blockquote>
<img src="/assets/uploads/files/1717663974468-izzy-texture.png" style="cursor:pointer" /><br />
<a></a>I am getting the exact same image/preview and I can't figure out why! Sorry! I can't see or understand what the white areas are. They don't show in Blender. <br /></blockquote>
<p> </p>]]></description><link>https://community.troikatronix.com/post/54206</link><guid isPermaLink="true">https://community.troikatronix.com/post/54206</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Fri, 07 Jun 2024 14:41:32 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Thu, 06 Jun 2024 09:44:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@skulpture</a></p><p>Thanks Graham for the reply.</p>]]></description><link>https://community.troikatronix.com/post/54199</link><guid isPermaLink="true">https://community.troikatronix.com/post/54199</guid><dc:creator><![CDATA[jandraka]]></dc:creator><pubDate>Thu, 06 Jun 2024 09:44:38 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Thu, 06 Jun 2024 09:20:20 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/984">@jandraka</a> OK the issue is it has multiple textures; 4 I believe. texgen_0,  texgen_1,  texgen_2,  texgen_3,  so you are going to have to do a bit of work to combine all the textures into one single texture. Sorry, I don't have time to do this, but there are many tutorials online; Youtube to help. The trick is 'island packing' UVs in Blender. I hope this helps for now. </p>]]></description><link>https://community.troikatronix.com/post/54198</link><guid isPermaLink="true">https://community.troikatronix.com/post/54198</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Thu, 06 Jun 2024 09:20:20 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Thu, 06 Jun 2024 09:09:22 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a> I will send you the files I have. </p>]]></description><link>https://community.troikatronix.com/post/54197</link><guid isPermaLink="true">https://community.troikatronix.com/post/54197</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Thu, 06 Jun 2024 09:09:22 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Thu, 06 Jun 2024 09:08:46 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/984">@jandraka</a> I will have a look for you.</p>]]></description><link>https://community.troikatronix.com/post/54196</link><guid isPermaLink="true">https://community.troikatronix.com/post/54196</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Thu, 06 Jun 2024 09:08:46 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Thu, 06 Jun 2024 09:07:49 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@skulpture</a><br />thanks for working with this, Graham, your 3DS model is looking good in Isadora, but, even though I followed your advice, my 3DS exports are still failing to show up in Isadora. I'm going to look at this again next week.</p>]]></description><link>https://community.troikatronix.com/post/54195</link><guid isPermaLink="true">https://community.troikatronix.com/post/54195</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Thu, 06 Jun 2024 09:07:49 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Thu, 06 Jun 2024 08:58:02 GMT]]></title><description><![CDATA[<p>Hi,</p>
<p>I am also having problems when importing 3ds file into Izzy. The original is an obj file obtained with the iPhone that is imported into Blender and exported as 3ds. I have tried changing the name of the file in case it could be a problem and I can import the resulting file into Isadora. The problem is in the distribution of the texture, which is not correct. If I open this same file with Meshlab or Blender, the texture appears correctly.</p>
<p><img src="/assets/uploads/files/1717663974468-izzy-texture.png" style="cursor:pointer" /><img src="/assets/uploads/files/1717663974576-meshlab-texture.png" style="cursor:pointer" /><img src="/assets/uploads/files/1717663974860-blender-texture.png" style="cursor:pointer" /><br /></p><p><br />I would appreciate any help.<br />I am attaching the original model in case someone can take a look.</p>
<p>Thanks</p>
<p>Best regards.</p>
<p>Javi</p>
<p><a></a><a href="https://mega.nz/folder/t3QF2IDa#JTl9LqzNct_E4E4iuH8F9A">Original model</a><br /></p>]]></description><link>https://community.troikatronix.com/post/54194</link><guid isPermaLink="true">https://community.troikatronix.com/post/54194</guid><dc:creator><![CDATA[jandraka]]></dc:creator><pubDate>Thu, 06 Jun 2024 08:58:02 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Wed, 05 Jun 2024 14:59:39 GMT]]></title><description><![CDATA[<p>The issue was the texture file name. It had an underscore in it. I think 3DS is very sensitive to naming conventions. I renamed said texture to "girl.jpg", re-linked it via Blender using the technique in my videos and then imported it into isadora - Bingo. I'd post a picture, but it's not mine to post.</p>]]></description><link>https://community.troikatronix.com/post/54193</link><guid isPermaLink="true">https://community.troikatronix.com/post/54193</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Wed, 05 Jun 2024 14:59:39 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Wed, 05 Jun 2024 10:31:13 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p><p>Hi John,</p><p>If you find out how to make the 3DS export from Blender work, it would be great to get information about the solution here.</p><p>Best Wishes</p><p>Russell</p>]]></description><link>https://community.troikatronix.com/post/54192</link><guid isPermaLink="true">https://community.troikatronix.com/post/54192</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 05 Jun 2024 10:31:13 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Wed, 05 Jun 2024 08:28:00 GMT]]></title><description><![CDATA[<p>the mesh is all triangles. i just decimated at 0.5 to simplify everything, then triangulated the mesh, just in case. exported a new 3DS. still doesn't show up in Izzy. When importing into Izzy, it says that the texture cannot be found (even though it is in the same folder as the blend and 3DS files) - but, even without texture image, the model should show up as wireframe or points or with default material, I'm seeing nothing.</p>
<p>(I've WeTransfered a folder to Skulpture to have a look)(thanks G)</p><p>I've booked a session with a Blender specialist next week so he can teach me how to bake textures for GLTF - maybe i get time to test the 3DS process with him as well.</p>]]></description><link>https://community.troikatronix.com/post/54191</link><guid isPermaLink="true">https://community.troikatronix.com/post/54191</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Wed, 05 Jun 2024 08:28:00 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Tue, 04 Jun 2024 13:22:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> said:</p>
<blockquote>3DS requires polygon triangles only - just a guess.</blockquote>
<p> Yes, the blender addon ignores quads, only see's triangle meshes. </p><p>For reference: <a href="https://docs.blender.org/manual/en/latest/addons/import_export/scene_3ds.html">https://docs.blender.org/manua...</a></p>]]></description><link>https://community.troikatronix.com/post/54176</link><guid isPermaLink="true">https://community.troikatronix.com/post/54176</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Tue, 04 Jun 2024 13:22:45 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Tue, 04 Jun 2024 13:20:48 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a> feel free to send me the file and I can take a look.</p>]]></description><link>https://community.troikatronix.com/post/54175</link><guid isPermaLink="true">https://community.troikatronix.com/post/54175</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Tue, 04 Jun 2024 13:20:48 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Tue, 04 Jun 2024 12:20:55 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p>
<p>Hi John,</p>
<p>Here is a scanned file from iphone lidar and converted in Blender 4.1.1</p>
<p><a href="/assets/uploads/files/1717501949637-bunny_tester.zip">bunny_tester.zip</a></p>
<p>I also scanned a pair of pliers but could not successfully export that mesh as a 3D model after decimation using Blender, but I could do so using Cheetah3D. The attached bunny scan did not require applying any decimation modifier, but the plier mesh did. This could mean that the decimation modifier in Blender changes some of the polygons from triangles to quads—3DS requires polygon triangles only - just a guess.</p>
<p>Best wishes</p>
<p>Russell</p>
<p></p>]]></description><link>https://community.troikatronix.com/post/54174</link><guid isPermaLink="true">https://community.troikatronix.com/post/54174</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Tue, 04 Jun 2024 12:20:55 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Tue, 04 Jun 2024 07:35:06 GMT]]></title><description><![CDATA[<p>update: i tried using Blender 4 - the 3DS exporter addon looks a little different, but the results remain the same. i tried dragging the 3DS into an online 3D viewer and it reported an error - 'the object contains no meshes'. I exported a FBX from Blender and dropped this into the online viewer and it looks fine. (one slightly complicated mesh)(its from a LIDAR scan)(although I already cleaned up and decimated the geometry so it is more manageable) GLTF export works fine as well.</p>]]></description><link>https://community.troikatronix.com/post/54172</link><guid isPermaLink="true">https://community.troikatronix.com/post/54172</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Tue, 04 Jun 2024 07:35:06 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Mon, 03 Jun 2024 19:26:34 GMT]]></title><description><![CDATA[<p>(I'm currently using Blender 3.6.2 - i will try tomorrow with Blender 4 on a different machine)</p>]]></description><link>https://community.troikatronix.com/post/54171</link><guid isPermaLink="true">https://community.troikatronix.com/post/54171</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Mon, 03 Jun 2024 19:26:34 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Mon, 03 Jun 2024 19:22:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a> - yes. everything is in the same folder</p>]]></description><link>https://community.troikatronix.com/post/54170</link><guid isPermaLink="true">https://community.troikatronix.com/post/54170</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Mon, 03 Jun 2024 19:22:45 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Mon, 03 Jun 2024 19:16:12 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p><p>Are the textures in the same ROOT folder as the 3d model?</p><p></p>]]></description><link>https://community.troikatronix.com/post/54169</link><guid isPermaLink="true">https://community.troikatronix.com/post/54169</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Mon, 03 Jun 2024 19:16:12 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Mon, 03 Jun 2024 18:58:21 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a></p><p>I can't believe I forgot Graham's recent video tutorials.<br /><br />Problem is, it's still not showing up in Izzy.</p>]]></description><link>https://community.troikatronix.com/post/54168</link><guid isPermaLink="true">https://community.troikatronix.com/post/54168</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Mon, 03 Jun 2024 18:58:21 GMT</pubDate></item><item><title><![CDATA[Reply to Exporting 3DS from Blender? on Mon, 03 Jun 2024 10:23:10 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a></p><p><a href="https://www.youtube.com/watch?v=cOhauzq0loQ&amp;fbclid=IwZXh0bgNhZW0CMTEAAR2kJMTkAdwCe-DXBMrcZ76RezabRIl2y50HkcKD-1k3F87_nolWNMTtoCs_aem_ATrCDeb3DH03ddWWY9CyqGq6Aa0bgJuD0zRrl7l0SkQpuGb6WV6TOxSL3_H_Xdd9Yc6ZV7ycK3SjwpP0Om2e5ihI">https://www.youtube.com/watch?v=cOhauzq0loQ</a></p><p>Community to the rescue ;)</p><p></p>]]></description><link>https://community.troikatronix.com/post/54166</link><guid isPermaLink="true">https://community.troikatronix.com/post/54166</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Mon, 03 Jun 2024 10:23:10 GMT</pubDate></item></channel></rss>