<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] Light flicker between scenes(ArtNet&#x2F;DMX)]]></title><description><![CDATA[<p>I'm using ArtNet to output DMX to a LED lighting fixture. It's all working pretty smoothly, and I created a system with different scenes for different moments. But whenever I jump between scenes, the red channel of the fixture flickers very quickly. It's pretty noticeable and I'm trying to get rid of this. I tried using a gate to delay any values from reaching the ArtNet actor, but nothing changed. Any ideas? Thanks in advance.</p>]]></description><link>https://community.troikatronix.com/topic/8946/answered-light-flicker-between-scenes-artnet-dmx</link><generator>RSS for Node</generator><lastBuildDate>Wed, 11 Mar 2026 10:52:02 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/8946.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 19 Aug 2024 08:46:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] Light flicker between scenes(ArtNet&#x2F;DMX) on Tue, 20 Aug 2024 05:30:18 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a> Thank you! With the proper changes, using a background scene for the ArtNet actors worked like a charm!</p>]]></description><link>https://community.troikatronix.com/post/54763</link><guid isPermaLink="true">https://community.troikatronix.com/post/54763</guid><dc:creator><![CDATA[gpeddino]]></dc:creator><pubDate>Tue, 20 Aug 2024 05:30:18 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Light flicker between scenes(ArtNet&#x2F;DMX) on Mon, 19 Aug 2024 16:58:44 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/5234">@gpeddino</a></p><p>Depending on how you have things setup, and whether you are allowing your scenes to cross fade, you may want to read about the 'mode' input of the Matrix Value Receive actor. It deals with how values for matching inputs are handled.</p>]]></description><link>https://community.troikatronix.com/post/54761</link><guid isPermaLink="true">https://community.troikatronix.com/post/54761</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Mon, 19 Aug 2024 16:58:44 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Light flicker between scenes(ArtNet&#x2F;DMX) on Mon, 19 Aug 2024 12:03:44 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/5234">@gpeddino</a></p>
<p>I could think of a 'doubling' of the ArtNet stream. I'm not an expert on this protocol, but as it is based on UDP without any bit checking or correction, in oppsit to TCP. Therefore  I could imagine, that the scenes overlaping two DMX value streams, creating some strange data pattern to be interpreted by the lights. Which means @wolands solution would indeed be preventing this. If you like to be sure about this, you might just put the separate ArtNet actors, as is into one scene and have a look what happens.<br /></p>]]></description><link>https://community.troikatronix.com/post/54756</link><guid isPermaLink="true">https://community.troikatronix.com/post/54756</guid><dc:creator><![CDATA[DillTheKraut]]></dc:creator><pubDate>Mon, 19 Aug 2024 12:03:44 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Light flicker between scenes(ArtNet&#x2F;DMX) on Mon, 19 Aug 2024 09:07:14 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/5234">@gpeddino</a></p><p>If you're not already using a background Scene, you may want to try that. Please see the <a href="https://www.youtube.com/watch?v=FakW7s7pDao" target="_blank">TroikaTronix Youtube tutorial on activating multiple Scenes in Isadora</a>.</p><p>Best wishes,</p><p>Woland</p><p></p>]]></description><link>https://community.troikatronix.com/post/54752</link><guid isPermaLink="true">https://community.troikatronix.com/post/54752</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Mon, 19 Aug 2024 09:07:14 GMT</pubDate></item></channel></rss>