<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] 4 piece video triangle]]></title><description><![CDATA[<p>Gday, was wondering what actors to use to achieve the following effect on a video clip</p>
<p><img src="/assets/uploads/files/1733340793159-img_7471.jpeg" /><br /></p><p>then ultimately with the following 4 options</p>
<p><img src="/assets/uploads/files/1733340865477-img_7470-resized.jpeg" /><br /></p><p>Any suggestions much appreciated </p>
<p>cheers, Mr J<br /><br /></p>]]></description><link>https://community.troikatronix.com/topic/9084/answered-4-piece-video-triangle</link><generator>RSS for Node</generator><lastBuildDate>Mon, 13 Apr 2026 20:59:41 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/9084.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 04 Dec 2024 19:37:03 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] 4 piece video triangle on Thu, 05 Dec 2024 14:33:23 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/234">@mr_j</a> said:</p>
<blockquote>Any suggestions much appreciated 
</blockquote>
<p>How about this?</p><p>File Download: <a href="/assets/uploads/files/1733409175828-glsl-simple-quad-shaders-2024-12-05-4.0.2.zip">glsl-simple-quad-shaders-2024-12-05-4.0.2.zip</a></p><img src="/assets/uploads/files/1733409131253-screen-shot-2024-12-05-at-3.26.36-pm.png" />]]></description><link>https://community.troikatronix.com/post/55472</link><guid isPermaLink="true">https://community.troikatronix.com/post/55472</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Thu, 05 Dec 2024 14:33:23 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 4 piece video triangle on Wed, 04 Dec 2024 22:30:35 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/234">@mr_j</a></p>
<p>Great to see <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@DusX</a>  solution...</p>
<p>here is the other approach employing shapes in alpha channels. You can specify which A,B,C,D or any other angle is available through a single 'spinner' actor parameter   ...</p>
<p><img src="/assets/uploads/files/1733350502975-screenshot-2024-12-05-at-8.13.12-am.png" style="cursor:pointer" /><img src="/assets/uploads/files/1733350563041-screenshot-2024-12-05-at-8.09.18-am.png" style="cursor:pointer" /></p><img src="/assets/uploads/files/1733351425057-screenshot-2024-12-05-at-8.29.42-am.png" />
<p><a href="/assets/uploads/files/1733350607904-mirror_diagonals.zip">mirror_diagonals.zip</a><br /></p>
<p>best wishes</p>
<p>Russell</p>]]></description><link>https://community.troikatronix.com/post/55467</link><guid isPermaLink="true">https://community.troikatronix.com/post/55467</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 04 Dec 2024 22:30:35 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 4 piece video triangle on Wed, 04 Dec 2024 21:04:13 GMT]]></title><description><![CDATA[<p>Wow <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a> that’s really helpful, thanks</p><p>am curious why you need the 'DX texture thru' user actors, what capability are they adding or could i just skip them?</p><p>rgds, Mr J</p>]]></description><link>https://community.troikatronix.com/post/55466</link><guid isPermaLink="true">https://community.troikatronix.com/post/55466</guid><dc:creator><![CDATA[Mr_J]]></dc:creator><pubDate>Wed, 04 Dec 2024 21:04:13 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] 4 piece video triangle on Wed, 04 Dec 2024 20:40:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/234">@mr_j</a></p><p>You could do this a few ways, but perhaps the most straight forward would be to use the Flip actor to get you your 4 source variants, then use 4 virtual stages (setup in stage setup) and a Projector actor for each, so you can use IzzyMap to quickly mask the triangular quadrant. (doing this with Shapes, can be a bit difficult, the mapper is much easier and faster since you don't need to apply alphas). <br /><br />To create the IzzyMappings, remove the default slice, and add a Composite slice, then remove the default Sub-slice and add a Triangle sub-slice. <br />Configure the Input to and Outputs to mask the correct region.<br />Repeat for all sections. (<strong>note</strong>: use the numeric values to set exact center point values, the corners will snap to place)</p><p>Then Get your stage images and mix them back together (I used Effect Mixer with Max setting).</p><p><strong>Note</strong>: the 'DX texture thru' user actors here are just place holders, inside the user actor the input is directly connected to the output.</p><img src="/assets/uploads/files/1733344687510-screenshot-2024-12-04-153401.png" />]]></description><link>https://community.troikatronix.com/post/55464</link><guid isPermaLink="true">https://community.troikatronix.com/post/55464</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 04 Dec 2024 20:40:38 GMT</pubDate></item></channel></rss>