<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[ISADORA_VEC4_COLOR_PARAM default value issue?]]></title><description><![CDATA[<p>Hy everyone,</p><p>I´m working on a set of generative GLSL shader and I have a problem with the default value of an ISADORA_VEC4_COLOR_PARAM.</p><p>Example:</p><p><strong>// ISADORA_VEC4_COLOR_PARAM(inside_color, isc, 0xA6D9FFFF, "The color used to fill the inside of the shape.");<br />uniform vec4 inside_color;</strong><br /></p><p>I would expect a light blue color with fully opaque.</p><img src="/assets/uploads/files/1753515635747-screenshot-2025-07-26-at-09.40.10.png" /><p>But I got:</p><img src="/assets/uploads/files/1753515712512-screenshot-2025-07-26-at-09.41.37.png" /><p>If I use a vec3 without an alpha channel the color is correct, test_inside_color in the image:</p><img src="/assets/uploads/files/1753515919396-screenshot-2025-07-26-at-09.44.40.png" /><p>Is this an issue ?</p><p>Thanks</p><p>Malte</p>]]></description><link>https://community.troikatronix.com/topic/9269/isadora_vec4_color_param-default-value-issue</link><generator>RSS for Node</generator><lastBuildDate>Mon, 11 May 2026 22:04:48 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/9269.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 26 Jul 2025 07:47:27 GMT</pubDate><ttl>60</ttl></channel></rss>