<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] does the latest version do GLSL buffers]]></title><description><![CDATA[<p>I've been searching around for fluid simulations on shader toy and the ones that interest me have multiple buffers. I read that using buffers in GLSL actors will eventually arrive. Not yet??</p>
<p><br />Thanks!</p>]]></description><link>https://community.troikatronix.com/topic/9331/answered-does-the-latest-version-do-glsl-buffers</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 18:10:39 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/9331.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 25 Oct 2025 16:22:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] does the latest version do GLSL buffers on Tue, 11 Nov 2025 16:12:23 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a> Thanks - I'll find a work-around...</p>]]></description><link>https://community.troikatronix.com/post/56921</link><guid isPermaLink="true">https://community.troikatronix.com/post/56921</guid><dc:creator><![CDATA[JJHP3]]></dc:creator><pubDate>Tue, 11 Nov 2025 16:12:23 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] does the latest version do GLSL buffers on Tue, 11 Nov 2025 12:17:02 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/65">@jjhp3</a></p><p>I will log this as a feature request though.</p>]]></description><link>https://community.troikatronix.com/post/56920</link><guid isPermaLink="true">https://community.troikatronix.com/post/56920</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 11 Nov 2025 12:17:02 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] does the latest version do GLSL buffers on Tue, 11 Nov 2025 12:16:43 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/65">@jjhp3</a></p><p>I don't believe this feature has been added yet. It was going to be added if there was immediate interest from many members of the community, but that didn't happen so we focused our development efforts elsewhere. It's probably possible to roll your own through the use of Pythoner or the Isadora SDK (as most things tend to be), but it's not a native feature at this time to the best of my knowledge.</p>]]></description><link>https://community.troikatronix.com/post/56919</link><guid isPermaLink="true">https://community.troikatronix.com/post/56919</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 11 Nov 2025 12:16:43 GMT</pubDate></item></channel></rss>