<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] DMX Chases]]></title><description><![CDATA[<p>I've been working on some DMX tools and this has stumped me. I'm trying to create a chase effect to be used with multiple fixtures.</p>
<p>Here's a GIF with a reference: <a href="https://makeagif.com/i/wjXi7H">https://makeagif.com/i/wjXi7H</a> (the line of LEDs to the left of the stage)</p>
<p>I tried using the wave/envelope generators, but I feel that there are better ways to accomplish that smooth effect, of a sort of "shadow" crossing the light stream. Any ideas?</p>]]></description><link>https://community.troikatronix.com/topic/9369/answered-dmx-chases</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 14:48:10 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/9369.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 16 Dec 2025 15:41:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] DMX Chases on Tue, 16 Dec 2025 19:50:59 GMT]]></title><description><![CDATA[<p>Hi,<br />I usually do the chases using a sequence of [wave generator] shifting the phase depending on the amount of fixtures in the chase. The limit-scale allows me to set the max-min intensities of the chase.<br /><br /></p><img src="/assets/uploads/files/1765914645470-wavegen.jpg" /><p><br /><br />I also use a Javascript actor to automatically assign the phases: This is actually not really needed since it's generally a one time job and you can do it by hand.<br /><br /></p><img src="/assets/uploads/files/1765914655511-java-phase.jpg" /><p><br /><br />I hope this was clear. Don't hesitate to ask if I was not clear enough.</p>]]></description><link>https://community.troikatronix.com/post/57107</link><guid isPermaLink="true">https://community.troikatronix.com/post/57107</guid><dc:creator><![CDATA[Gaspar]]></dc:creator><pubDate>Tue, 16 Dec 2025 19:50:59 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] DMX Chases on Tue, 16 Dec 2025 17:24:21 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a> Thank you! The Decay + Sequential Trigger helped a lot!</p>]]></description><link>https://community.troikatronix.com/post/57106</link><guid isPermaLink="true">https://community.troikatronix.com/post/57106</guid><dc:creator><![CDATA[gpeddino]]></dc:creator><pubDate>Tue, 16 Dec 2025 17:24:21 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] DMX Chases on Tue, 16 Dec 2025 16:09:36 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/5234">@gpeddino</a> </p><p>Some Javascript to make a wrapping offset with multiple outputs would likely do the trick.</p><p>With actors the Decay Generator combined with a Sequential Trigger might do the trick. This file might be helpful: <a href="/assets/uploads/files/1765901373717-kitt-car-lights-v2.izz">kitt-car-lights-v2.izz</a></p>]]></description><link>https://community.troikatronix.com/post/57105</link><guid isPermaLink="true">https://community.troikatronix.com/post/57105</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 16 Dec 2025 16:09:36 GMT</pubDate></item></channel></rss>