<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Unexpected bad performance]]></title><description><![CDATA[<p>Hi all!</p>
<p>I made a live gig with a patch and it went really smooth during the whole performance. During preparations the cpu load was about 35%.</p>
<p>Now, a few weeks later, the performance is much worse, even on the same unedited save files. I don't get what could be wrong.</p><p>Appearance: Annoying stutters every 10 seconds</p><p>CPU load: 60-70%</p>
<p>Framerate:  about 24-27 (frame rate goal 30fps)</p>
<p>VPO: 150-179</p>
<p>Cycles: 0.70</p>
<p>The patch consists of many GLSL shaders, some feedback looping and a few virtual projectors. All other applications are closed.</p>
<p>Anyone want to take a shot at guessing what could have happened?<br /><br /></p>]]></description><link>https://community.troikatronix.com/topic/9438/unexpected-bad-performance</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 18:10:02 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/9438.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 18 May 2026 15:41:32 GMT</pubDate><ttl>60</ttl></channel></rss>