<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] Cue Times]]></title><description><![CDATA[<p>Is there a way to get the fade time into an actor. Example if the bext scene should fade in 16, can I get that value programaticaly in an actor?</p>
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<p>Thanks! </p>
<p>T</p>]]></description><link>https://community.troikatronix.com/topic/9456/answered-cue-times</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Jul 2026 00:24:38 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/9456.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 14 Jun 2026 20:20:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] Cue Times on Mon, 15 Jun 2026 15:38:18 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1189">@tlaloc</a> said:</p>
<blockquote>Just to confirm, there is no way to pull the time from the scene time shown here at 0 sec?</blockquote>
<p> Correct, this value is not programmatically accessible by actors.</p>]]></description><link>https://community.troikatronix.com/post/57752</link><guid isPermaLink="true">https://community.troikatronix.com/post/57752</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Mon, 15 Jun 2026 15:38:18 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Cue Times on Mon, 15 Jun 2026 13:23:33 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a></p><p>The reason I wish for this is if I normally use MSC to take cues/scenes, but there is an internal piece that should take the same amount of time as the scene move, I would like for that value to be able to be programmed in.</p>]]></description><link>https://community.troikatronix.com/post/57751</link><guid isPermaLink="true">https://community.troikatronix.com/post/57751</guid><dc:creator><![CDATA[tlaloc]]></dc:creator><pubDate>Mon, 15 Jun 2026 13:23:33 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Cue Times on Mon, 15 Jun 2026 13:21:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a></p><p></p><p>Just to confirm, there is no way to pull the time from the scene time shown here at 0 sec?</p><img src="/assets/uploads/files/1781529655367-screenshot-2026-06-15-at-9.20.35-am.png" />]]></description><link>https://community.troikatronix.com/post/57750</link><guid isPermaLink="true">https://community.troikatronix.com/post/57750</guid><dc:creator><![CDATA[tlaloc]]></dc:creator><pubDate>Mon, 15 Jun 2026 13:21:45 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Cue Times on Mon, 15 Jun 2026 10:16:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1189">@tlaloc</a></p>
<p>There's also:</p>
<ul><li>Jump By Name (which is the basis for my <a href="https://community.troikatronix.com/topic/5543/midi-show-control-scene-navigation-cueing-system" target="_blank">MIDI Show Control template file</a> that I use to make lighting consoles or QLab trigger jumps between Scenes, as well as cues internal to Scenes)</li><li>Deactivate Scene (for use with the Activate Scene actor)</li><li>Activate Scene Amount (usually best used with Envelope Generator, Ease In-Out, or Ease In-Out 2D actors)</li></ul>
<p>Just to cover all the bases, here's this which shows all the options (and includes some User Actors of mine). --&gt; <a href="https://community.troikatronix.com/assets/uploads/files/1781517929396-jump-and-activate-scene-actors-and-user-actors-2026-06-15-4.1.3.izz"></a><a href="https://community.troikatronix.com/assets/uploads/files/1781518096916-jump-and-activate-scene-actors-and-user-actors-2026-06-15-4.1.3.izz">FILE DOWNLOAD</a></p>
<p><img src="https://community.troikatronix.com/assets/uploads/files/1781518130354-screen-shot-2026-06-15-at-12.08.31-pm.png" style="cursor:pointer;max-width:100%;height:auto" /><br /></p><p>Best wishes,</p>
<p>Woland</p><p>P.S. If you want to be able to set scene jump times across all your scenes globally, you can use Set/Get Global Values for that. My background scene activation User Actors on the bottom right there should be pretty helpful for this too.</p>
<p></p>]]></description><link>https://community.troikatronix.com/post/57748</link><guid isPermaLink="true">https://community.troikatronix.com/post/57748</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Mon, 15 Jun 2026 10:16:38 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Cue Times on Mon, 15 Jun 2026 08:04:15 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1189">@tlaloc</a> in addition to <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a> great suggestions, you could also try Jump to Cue - useful if you want to jump forward or backward to a scene that has a specific cue number. This is useful if you are manually addressing scenes with a specific cue number.</p><p>Additionally, Activate Scene allows you to activate a secondary scene which runs in the background whilst in the current primary scene.</p><p>Best wishes, Simon</p>]]></description><link>https://community.troikatronix.com/post/57745</link><guid isPermaLink="true">https://community.troikatronix.com/post/57745</guid><dc:creator><![CDATA[Paz]]></dc:creator><pubDate>Mon, 15 Jun 2026 08:04:15 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Cue Times on Mon, 15 Jun 2026 06:40:24 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1189">@tlaloc</a><br />Jump and Jump++ actors?</p>]]></description><link>https://community.troikatronix.com/post/57744</link><guid isPermaLink="true">https://community.troikatronix.com/post/57744</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Mon, 15 Jun 2026 06:40:24 GMT</pubDate></item></channel></rss>