<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[3ds files from Blender to Isadora]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> Woland said you're the 3D expert but I’m open to anyone for advice!</p><img src="/assets/uploads/files/1789416126640-screenshot-2026-09-14-at-9.52.49-pm.png" /><p>Woland really kindly built me this patch. It’s for a greenscreen installation where you can add “stickers” of 3d animals with different backgrounds. I can’t seem to get the lighting right. I’m exporting different hedgehogs from blender with edits to its material but no matter what I do the light in the Isadora 3d player seems to blow it out or barely make it visible. I am ok with turning lighting off for the different animals but it would obviously be cooler to have a bit of overhead light.</p><p><br />I’m a little experienced with blender but never heard of a 3ds file before this. I have the blender addon meant for autodesk to just be able to export them if that helps. I’m not sure which end the issue is on.</p><p><a>Hedgehog blender file</a><br /></p><p><a>Hedgehog</a> 3ds file</p><p><a href="/assets/uploads/files/1789415669935-bwsphotorama_as_260912_130753.izz">bwsphotorama_as_260912_130753.izz</a></p>]]></description><link>https://community.troikatronix.com/topic/9489/3ds-files-from-blender-to-isadora</link><generator>RSS for Node</generator><lastBuildDate>Tue, 15 Sep 2026 08:38:45 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/9489.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 14 Sep 2026 20:09:05 GMT</pubDate><ttl>60</ttl></channel></rss>