Yes, only the selected points will move, and they all move the same amount. I 'stretch' type move would be a great feature request though. I will add this.
<p>Thanks @Skulpture and @Woland </p><p>After exporting several different file and codec combos, I realized that it was actually (maybe) a lag in my hdmi extender, which is old and not HDBaseT. I don't do a lot of this kind of content, so the lag was just much more evident...close ups of actors faces so the audio and video were just out of sync because of the lag. </p><p>Or at least that's my current theory. I ordered some new HDBaseT extenders and I'm hoping that will solve the problem. But I am using QT/Hap Alpha for the record. </p><p>Thanks, as always!</p><p>Jake</p>
Hmmm I am not so sure. HDBaseT is marketed as zero latency. Unless the hardware is faulty or there are other factors we aren't aware of. Let us know how you get on.