Hi all!
I made a live gig with a patch and it went really smooth during the whole performance. During preparations the cpu load was about 35%.
Now, a few weeks later, the performance is much worse, even on the same unedited save files. I don't get what could be wrong.
Appearance: Annoying stutters every 10 seconds
CPU load: 60-70%
Framerate: about 24-27 (frame rate goal 30fps)
VPO: 150-179
Cycles: 0.70
The patch consists of many GLSL shaders, some feedback looping and a few virtual projectors. All other applications are closed.
Anyone want to take a shot at guessing what could have happened?