for those who might need a sound player with positional marker points, I enclose a working test patch.
For setup and rehearsal I need to jump to specific positions in the music. So I designed the marker actor to jump to the exact position, and also to jump to the position 2 seconds before the marked position.
For testing purpose I extracted the relevant parts of the patch and added simple projections as proof of concept. Just use an audio file of your flavor and have fun with test sound player advance .
There is a new OSC actor that might help. I have attached a patch to show it working - hope you can access just have to download the JSON actor from the Add Ons page and set up the stream.
here is the patch example:
1. multi stream text input:
2.OSC Address Listener actor and JSON Parser:
Hi again, could you help me and show how to seperate the x,y input that comes through OSC - we are trying to send the coordinates of a person moving and we get an x,y coordinate via OSC - but how to seperate this? It seems it is an OSC multiple listener? But du I then need to send it through different channels or how do I do that?
Great that you solved it. And for anyone else looking for answers, here is an example of the data flow from a sensor going through a wireless microcontroller to Isadora using OSC:
1. the void loop code sending the sensor data
2. The Stream Setup in Isadora that receives the OSC data and assigns it to channels:
3. The OSC listener actor routing the /dds-z-3 data into a patch in the Isadora Scene Editor: