@mark_m said:
Can I achieve this by hacking the preferences somehow?
Unfortunately not. I believe Isadora binds to the first available device, which on PCs can change depending on config/build.
Do you want to start a support ticket, and I can dig into see if I can workout a workaround?
I've been looking back at feature requests to do with Isadora and its IP address setup and they go back decades, and nothing's been updated or changed.
I'm getting very frustrated when working on a machine with several network adaptors, to make sure that Isadora joins the right network with the right IP address.
Is there no way to bind Isadora to one adapter? Even better, isn't there a way to give Isadora its own static IP address? Everything else on my Isadora network that has a MAC address has a static IP: cameras, switchers, projectors, etc. None of which connect if, on startup, Isadora decides to bind itself to the WiFi adaptor not one of the ethernet adapters. So I have to make sure to disable, eg, Wifi when I start up Isadora else it gets the wrong IP address.
Can I achieve this by hacking the preferences somehow?
So just bumping up this recent thread and adding it to the many past requests to do with ip addresses :-)
I think this add-on might be what you need: TROIKATRONIX : ISADORA - DX – Rotate Canvas
It uses Matte to create a new canvas at the required 'rotated' dimensions, and then drops the image into this new canvas.
Could you DM me the User Actor and/or patch so I can take a look?
Sure, here we go:
Liveaudio 2 OSC:
https://alexxaudio.gumroad.com...
Audio-Automation 2 OSC:
https://alexxaudio.gumroad.com...
Hi,
I have built, using Isadora, a touch screen interface for a Samsung touch screen overlay that has a USB connection. The overlay is in front of a 75” Samsung display. I have the display set in a vertical orientation. The final resolution is 1080 x 1920. Isadora runs on a Mac mini that sits behind the wall mounted display.
Everything is working well with a user actor module that can be duplicated to reposition active ‘hot-spots’ anywhere in the interface.
There is a single issue that would be great to find a solution. The touch screen is basically a mouse input connected to the computer via USB. It works accurately except for a users first touch of the overlay. This send the mouse sprite to the screen coordinate 0,0. The position of the sprite recovers but it causes some confusion for first time users.
Isadora is a great tool for this interactive touchscreen display and I have some approaches from other museums for touch screen development services that will include on-selling software licenses. But I will have to find a correction for this one issue.
Best wishes
Russell
I have made some test and a patch to test it. The best solution, with the least loss of definition, is:
Video input > FFGLPanSpinZoom > projector
So it means, the best way ist to change the zoom factor in the FFGLPanSpinZoom actor.
Best regards
Jean-François
@mark_m said:
But I am ignorant of the way that scaling works in Isadora. If you scale, then rescale, then rescale again, is the image going to deteriorate with each rescaling - like photocopying a photocopy, or is Isadora smarter than that?
Sorry, I also don't know how Isadora deals with scaling. I think you will get an answer from someone on the team.
Best regards
Jean-François
@jfg said:
different scaling for each scene?
Yes, Jean-François, this is what I want to be able to do.
I'll use this camera's feed in a number of different ways throughout the performance, and at different scalings, sometimes even within the same scene.
For example, there will be one scene which lasts about 5 minutes, where we see the live image projected in the centre of the screen at about 66% original size, but there will also be a thumbnail image of the feed captured every 20 seconds, which will gradually fill up across the the top of the screen so that after five minutes we can see see 15 images that show how what's in front of the camera has changed since the start of the scene. These will be at maybe 10% of the original size.
But I am ignorant of the way that scaling works in Isadora. If you scale, then rescale, then rescale again, is the image going to deteriorate with each rescaling - like photocopying a photocopy, or is Isadora smarter than that?
Thank you for your time looking at this for me.
@dbini and also you for your time, John!
I don't understand, why you want to scale a second time or it is because you want use a different scaling for each scene?