When I use a different layer of my projector actor and change the izzy map, it seems that it will only change it for this layer? or at least not for the layer 0... sorry even more confusion going on here...
not sure exactly what you are doing here, I think I need to see what you are doing to underestand how you are using layers.
I might suggest going through my tutorial on building a video step sequencer. Once you complete the project in the tutorial you are sure to understand Isadora far better.
The tutorial is part of my Build It series: Isadora - Build It! - YouTube
I made a quick test file and it seems to work as expected for me. I've got my settings to scroll 3 Scenes into view and going to the end and pressing "a" a few times does make three Scenes appear to the left of the currently active Scene when I'm going backward.
@skulpture Always nice to have an option. But I would't add too much distracting vsual information personally. What I love about the controls is that they limit the patching view to the essentials... Just a personal note.
I've logged this request (and we've got a similar one for being able to define custom colors for specific links chosen by the user), but in the meantime, if what you're trying to do is break up discreet groups of actors that aren't heavily interconnected with anything but each other, you could consider using User Actors/Macros (with or without Background actors): Isadora File
Additionally, if you rename the User Actors/Macro actors or Background actors so that they have a "#" as their first character, you can use the hashtag list to navigate between them easily inside your patch: https://recordit.co/40sKIria0B
I have an ATEM Mini Pro and an ATEM TV Studio, and this is designed to choose the input from both / either. One would need to change the name of the device in the OSC Multi Transmit Actor Address field to whatever you've named your ATEM device (s) in atemOSC.
Anyhow, a big big thanks to Peter Steffy from me for porting this over to Windows!
You can create a fisheye lens effect with the 3D Stage Orientation actor. It has a FOV property that simulates a camera lens. There are other camera controls there as well. It requires a 3D object - perhaps 3D Quad or 3D Projector with a Virtual Stage routed to it. I know it is not as simple as a pass through video actor, but just so you know it is there.
I got a question yesterday about how to do dome projections and it turns out that fisheye effects are a great solution for that, which led me to re-discover this topic.