There's a lot of knowledge and discussion here on the forums about Text Draw, but I am looking to consolidate some wisdom from the TroikaTronix community on best practices when drawing text. As I prepare to deploy Isadora in a broadcast studio as an Alpha Titler, I am looking to gain more information on how to avoid stairstepping, aliasing, or generally blurry characters. Overall, when using Text Draw, the rendered output appears to be rather blurry, especially when the font sizes are smaller. This makes sense intuitively, as text rendering is a rather difficult task computationally, but in my situation, I am willing to burn many processor cycles on getting broadcast quality text rendering so the lower thirds I make in Isadora are ready for air, for example. I've tried creating the text at a very large font size and then zooming down with the Zoomer actor, experimenting with different fonts, stage sizes, scalers, Text/ure vs Text Draw, etc. I've yet to be able to get text on my lower third that would pass quality assurance, but I feel like I have seen artists incorporating text cleanly in the past. Any tips or tricks on rendering sharp text?