thanks. because there is no time I went back to a previous version of my patch, that solved it. I actually use a very large .png file (because it's the only way i know to show fotos in rapid random sequences, I pan around the big file, real smooth and 60fps).the error is much more likely to happen when the scene jumps have a fade time > 0. I assume that means running both scenes and obviously may be problematic.awaiting version 3 i do not think it's worth the while to check this all out. it may be ok in version 3.cheers h