Isadora 2.0 - Responses and Reactions from the Community

  • Dear @DiffTheKraut,

    Regarding the actors you very cleverly noticed in the photos.

    What you're seeing are some of  my personal actors that I have created for my own artistic practice, mostly in pieces with Troika Ranch. Some of them -- e.g. 3D Boids -- don't actually work, because, well, I never finished them. ;-) But there are a few gems that  I'm willing to give out at this point, because they are several years old. I am hopeful I can make time to add them to 2.0 before the release, but I will definitely release them at some point.

    One of these actors, called 3D Bright To Line, can be seen on the Troika Ranch cover page at that's a good one that I'm sure everyone will like. And there are a few more like that.

    Best Wishes,

  • Tech Staff

    @Mark sounds great!

  • Tech Staff

    @DusX we also need to update it to include the 'new' shortcuts in 2.0.0b7 :) "#" for example.

  • b7! really??

  • Yes, tech team has it, you don't. Fixing fixing fixing...Soon tho.  ;-)

  • Tech Staff

    We are always working on something. Well Mark is. :)

  • No doubt that i will upgrade! But being just in the final rehearsals of an upcoming show, i question if i can run Izzy 1 and Izzy 2 Beta separately? Or does the installer simply update my previous Version?


  • Tech Staff


    Izzy 2 Beta will update your previous versions. If you want to have both versions side by side please follow these steps:


  • @michel

    thanx for your information! But i think i´ll wait until we passed our premiere and the following shows :) Just in case. The show is to complex to run into a problem as Isadora runs and triggers sound, video and lights for our upcoming performances! 

  • Using Isa 2.0 mapping unprepared (for mapping) scenery: the anticipation to get "pixel perfect" mapping had not held, using IzzyMap, even with a max out granularity number. I think it would help if instead of ability to create a uniform (constant step) mesh, one were given ability to create a non-uniform mesh: dense mesh in some hard to map regions, and sparse mesh in other lesser important regions –– even within a limited granularity.


  • Sorry, don't want to start a new thread, but I have asked twice to become an early adopter and I haven't received any answer, so I'm wondering if there's still too many requests and it's taking a little long or if somehow my form wasn't received. Thanks in advance.

  • Tech Staff

    haradan, please send the request again, i don't find any ticket related to your mail address or license, so it probably got eaten by the mailmonsters.

  • @eight
    can you submit that as a feature request for tech review?

  • FYI for all early adopters there is an important online knowledge base article about movie playback in version 2.0.

    Please take the time to have a look. It goes a long way to helping users understand how to optimise their playback in the new Movie Player with different clip codecs. Movies will run with either AVFoundation or Quicktime depending on the codec of the clip that you load and the whether you select use of either the 'performance' or the 'interaction' mode on the Movie Player.


  • @xenia

    Thought so. Re-sending right now, thanks.

    Edit: I just sent it one more time, yet, every single time I had a confirmation screen and you tell me there was no ticket. Could you let me know if everything went OK? My registered name is Ignacio Carreres. Thanks in advance.

  • @primaldivine Submitted.

  • Primaldivines's link not working for me...

    Thx, John

  • Tech Staff

  • Tech Staff


    I fixed the link.


  • hey Izzy team,

    many thanks for version 2, it is a pleasure to map directly in isadora
    a favorite is the published intensity of the maps inside of the  projector actor
    a fragmented stage setting can be build without messing around with to many projectors
    working with the new ffgl interface and the fx from resolute etc. is great, 
    specially when it is not sure if final patch shall run on osx or win
    would it be possible to get a roadmap for the next evolution steps of isdaora ?
    we know it is a critical part not to raise the expectations, 
    pushing the new development steps and fixing bugs
    with that wide range of supported operating systems 
    is a hard job.
    ( actually i don't know any other package capable to run on low os x 
    but on the same time giving the great new features of recent systems in our hand)
    anyway many thanks for your hard work
    greetings from good old berlin
    oscar & clemens