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    Alpha Mask with Live Video

    How To... ?
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    • Skulpture
      Skulpture Izzy Guru last edited by

      It won't be the USB ports. It will be software/driver related.

      Graham Thorne | www.grahamthorne.co.uk
      RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
      RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
      RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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      • C
        cocoberdu last edited by

        ok thanks for your answers. .....

        mbp i5;16 go, osx 10.9.4, isadora 1.5.3f28
        website: www.desequilibres.com

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        • zanetti
          zanetti last edited by

          @Skulpture
          Hi, regarding your screenshot I wanted to know if the video actors are gpu based and if so, because of the core video plugin?

          I have a similar arrangement with my kinect. But becuase its all vid-cpu obviously its very laggy.
          It's gonna be a big projection, video-installation project. So its quite crucial, that the resolution is the maximum.
          I would be probably able to borrow a new mac pro for the exhibition, but it seems weird to me that my computer can only make 6-10 fps.

          The isadora project won't exceed this two video layers and the alpha mask probably. so its fairly simple. its just the performance, which disturbs me.
          and second question: is this gone with izzy 2? Because my uni owns the v1 license and it would be probably worth to upgrade for that 125$...

          Thanks for helping!!!

          Leo

          I have MBP early 2011, i7 2,2 GHz with an ATI Radeon 6750M 1GB and 16GB Ram.
          38b80a-bildschirmfoto-2015-01-28-um-12.31.17.png

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          • Skulpture
            Skulpture Izzy Guru last edited by

            Hi,

            Yes the screen shot of mine from March 2013 is all CPU based; I don't think I even had access to much GPU stuff back then; or if I was I was under strict orders from the boss not to tell anyone. :-)
            You do want to keep it as much GPU as possible. But it can get complicate; because there is no GPU alpha mask actor just yet so you'd need to convert it to CPU again. 
            But the movies themselves could be the new version 2.0 players which should help frame rates - with the right h264 codec.
            I get a lot of questions, emails and PM's about this topic so it may be time to revisit it and give it a refresh.
            I am not sure what you mean by _"__and second question: is this gone with izzy 2"_ - is what gone? Sorry, not following.
            Hope this helps for now.

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
            RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
            RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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            • zanetti
              zanetti last edited by

              oh what I meant is, if version 2 of isadora (I though you're all calling it izzy :)) is not gonna have this kind of problems because more actors are gpu based.

              so the core video upgrade is good for what exactly? For better hardware acceleration in some specific actors I suppose?
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              • mark
                mark last edited by

                @zanetti

                Two points:
                1) In Isadora 2.0, the Core Video and Core Audio upgrade are both included -- all of those features are part of 2.0
                2) The reason Core Video upgrade is still important is mostly because it allows you to use Quartz Composer patches as Isadora plugins.
                Best Wishes,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                • zanetti
                  zanetti last edited by

                  I finally got the isadora 2 upgrade and like you mentioned before, as there is no alpha gpu based effect, I can't get so much speed advantage out of the new version.
                  I'll try to find a workaround for mixing those to layers with an alpha layer.

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                  • zanetti
                    zanetti last edited by

                    @mark regarding your 2) point. Would it be possible to build a gpu-based alpha mask patch in QC and then use it in Isadora?
                    And is there a list of all the gpu based actors?
                    Sorry for my newbie kind of questions. Im just beginning in this field.

                    best wishes

                    Leo

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                    • mark
                      mark last edited by

                      No need to build it in QC. You can use the Core Image actors. Generally speaking, they all run on the GPU just like FFGL.

                      CI Blend with Mask to get you what you want.
                      You'll need three images - the foreground, the background, and the mask. The mask image should be black and white (or grey for transparency.)
                      See snapshot of a patch in action to get the arrangement.
                      Note that the CI Constant Color always needs a CI Crop actor to define its size. I'm also using the CI Mask To Alpha to convert the solid black color to transparent (i.e., 0 alpha.)
                      Hope that helps,
                      Mark

                      4af32f-mask-with-ci.png b20e5b-ci-mask-patch.izz

                      Media Artist & Creator of Isadora
                      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                      • fubbi
                        fubbi last edited by

                        Just saw this thread

                        I made a little processing app way back that makes a black and white image from a certain depth of the kinect depth image and syphons it to isadora. you can just use it with the mask actor. Works with kinect 1414.
                        Set it to 32bit in the infor  panel and use the arrow keys up and down to find your desired depth.
                        It also sends you a XY value for the center of the blob over OSC so you can move your background image with the mask.
                        F

                        acfd64-impact_trapping_v.5b.zip

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