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    Kinect for background subtraction

    How To... ?
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    • DusX
      DusX Tech Staff last edited by

      I have made a few updates to this app:
      https://github.com/rwebber/kinect2share
      It now outputs the Hand state (is the right or left hand open or closed) as well as a number of other small things.

      The black and white mask (silhouette) is available via spout by default, as well, the 'green screen' type feed is there, incase you want live background subtraction.

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      • E
        eratatat last edited by

        @jhoepffner the problem I got with Shiffman's library does happen, I don't know why and how, this has developed into an unsolvable mystery.

        https://github.com/shiffman/OpenKinect-for-Processing/issues/80
        A couple of questions below, if you have the time, I would really appreciate your feedback.
        I will be using windows instead with the other two libraries, can I ask you, will your processing patch work with the other processing libraries? 
        Also, I will be compositing the final video on Resolume, so I was thinking of sending the image from Isadora to Resolume via Syphon. Is it possible to keep the alpha values intact when importing the syphon image to Resolume. 
        A huge thanks for your help. 
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        • E
          eratatat last edited by

          @DusX thanks for sharing. As I'm totally new to windows, I'll ask you something a bit dumb, what do I have to do to run this app? 

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          • jhoepffner
            jhoepffner last edited by

            @eratatat

            – first question: I am more accustomed to MacOs, but I use windows on Bootcamp and I tried Kinect on W and M, with Processing and Touch Designer. For what I see it's much better implemented in Windows and with Windows Processing Kinect Library, you can obtain directly a mask to make background replacement. But you have to struggle with Spout who is less easy to use that Syphon (DirectX dependent, Graphic card dependent…).
            For my actual usage (https://vimeo.com/194632092) I use Processing and Isadora on MacOs with Syphon to pass image in both ways).
            – To use my patch with other library, you have to change all what is related to the library and I dont know how to obtain "getRawDepth"
            – For the second question, if you use Windows, you dont use Syphon but Spout… Concerning Syphon, if you declare your background in Processing with alpha mask (as color(0, 0, 0, 0), you send alpha with Syphon but I dont know about Resolume and Spout…
            In Millumin you have a quite easy way to obtain alpha mask from Kinect, give a try to the beta release.
            Jacques

            Jacques Hoepffner http://hoepffner.info
            GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
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            • DusX
              DusX Tech Staff last edited by

              @Eratatat Download the release (un zip it) And open the exe/application file. All required libraries are included. Note: both syphon and Spout support transfer of video with alpha. This image shows the alpha cutout video inside the openframeworks app and inside Isadora. https://camo.githubusercontent.com/bfeb9fa759cc5f984491d0daecd84cd878211521/68747470733a2f2f73636f6e74656e742d79797a312d312e78782e666263646e2e6e65742f762f74312e302d392f31343532303535355f3632383434313634373332363639395f323030393038363034333338343439333735375f6e2e706e673f6f683d3133626138383034353261333531393363386264666163646161643639363365266f653d3538414333354633

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              • E
                eratatat last edited by

                @DusX
                I'm sorry I can't find the release zip. I download the zip folder from github. Nothing there.
                Is there a way to calibrate what bit we take from the depth data? I'd like to do quite a detailed background subtraction.
                Many thanks

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                • E
                  eratatat last edited by

                  Ok found the release section. Sorry! don't really know how to use github.

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                  • E
                    eratatat last edited by

                    Ran the app, it says it can't run because MSVCP140.dll is not installed

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                    • DusX
                      DusX Tech Staff last edited by

                      This is part of the Microsoft c++ redistributable... 

                      https://www.microsoft.com/en-ca/download/details.aspx?id=48145

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                      • E
                        eratatat last edited by

                        Thanks guys.

                        First of all @DusX, your app is a great tool for simple background subtraction. 
                        Unfortunately, I'm doing something very specific, filming the person top down, and they're laying on the floor. 
                        It seems like the BodyTrackImage cannot work in this setting, as the person is very close to the floor.
                        Is there a way to set the kinect up so that it scans only a segment of the z axis? 
                        @[jhoepffner](http://troikatronix.com/troikatronixforum/profile/15/jhoepffner), I tried to implement your example using Lengeling's library and Spout, but can't seem to make it work. depthWidth cannot be resolved. 
                        Any ideas?
                        Thanks
                        ET
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                        • E
                          eratatat last edited by

                          import spout.*;
                          import KinectPV2.*;
                          PImage img;
                          PGraphics canvas; 
                          PGraphics canvas2;
                          KinectPV2 kinect;
                          Spout spout;
                          Spout spout2;
                          int thresholdH = 1200; // max distance (in mm)
                          int thresholdL = 0; // min distance (in mm)
                          void setup() {
                            size(640, 360, P3D);
                            textureMode(NORMAL);
                            kinect = new KinectPV2(this);
                            kinect.enableDepthImg(true);
                            kinect.enableBodyTrackImg(true);
                            kinect.enableColorImg(true);
                            kinect.init();
                            canvas = createGraphics(1280, 720, P3D);
                            canvas2 = createGraphics(1280, 720, P3D);
                            img = loadImage("SpoutLogoMarble3.bmp");
                              spout = new Spout(this);
                                spout2 = new Spout(this);
                            spout.createSender("rgb image");
                            spout2.createSender("mask");
                            
                          } 
                          void draw()  { 
                          background(0, 90, 100);
                          noStroke();
                          canvas.beginDraw();
                            canvas.image(kinect.getColorImage(), 0, 0, 1920, 1080);
                                canvas.endDraw(); 
                                
                                    spout.sendTexture(canvas);
                                    
                          int [] rawData = kinect.getRawDepthData();
                           //read kinect depth
                            canvas2.beginDraw();
                            canvas2.loadPixels();
                            // draw the depth image in white between high and low limits
                            for (int x = 0; x < kinect.depthWidth; x++) {
                              for (int y = 0; y < kinect.depthHeight; y++) {
                                int offset = x + y * kinect.depthWidth;
                                int rawDepth = rawData[offset];
                                int pix = x + y*img.width;
                                if (rawDepth > thresholdL && rawDepth < thresholdH) {
                                  canvas2.pixels[pix] = color(255, 255, 255, 255); //draw white inside limits
                                } else {
                                  canvas2.pixels[pix] = color(0, 0, 0, 0); //draw black outside limits
                                }
                              }
                            }
                            canvas2.updatePixels();
                            canvas2.endDraw();
                              spout2.sendTexture(canvas2);
                              
                          }
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                          • DusX
                            DusX Tech Staff last edited by

                            The app can be easily changed/added to, to supply the depth image. Perhaps using levels and then lumakey could provide something useful...

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                            • fubbi
                              fubbi last edited by

                              Hi

                              This was a processing app I made a few years back. It created a black and white mask from the kinect depth mask and sent it out via syphon. I have not opened it for a while, but it worked fine and maybe there is something useful in there.
                              @[eratatat](http://troikatronix.com/troikatronixforum/profile/6259/eratatat) there is a threshold value for the mask in the code attached so you can define the z depth start and end of the mask, I cant say if it is sensitive enough for somebody lying on floor. I remember mapping the threshold to osc, so I could tweak it from isadora, i.e move it back and forth.
                              hope it helps you
                              yours
                              fubbi

                              7630f9-trapping_v12.pde.zip

                              Mac M2 Ultra, 64gb — Berlin

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                              • Fred
                                Fred last edited by

                                I am pretty sure the depth threshold is independent of the openni or skeleton tracking that recognises humans and makes the mask. There are a few threads about this on the microsoft forums. You can get a better chance at tracking if you try to increase the contrast behind the person (like mat black background that also absorbs infra red light). The skeleton tracking that produces the mask uses all images together to find people.

                                Also.too obvious probably, but make sure that the orientation of the camera means that even lying down you appear to be standing te right way up in the image, the systems have a very hard time if you are sideways or upside down.
                                Fred

                                http://www.fredrodrigues.net/
                                https://github.com/fred-dev
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                                • E
                                  eratatat last edited by

                                  Hi!

                                  thanks a lot for your help, I really appreciate it!
                                  @fubbi, I will check it out, this was exactly what I wanted to do and the thing is that I'm very new to processing and have very little time ahead of me to make this work.
                                  I've had the amazing contribution of DusX with his cool little app, he also played with the contrast internally so that you can get more detail. 
                                  I still intuitively feel with my little experience that minimising the scan distance will help the kinect get the right information.
                                  Worst case scenario, we're even considering having her move on a rotating stool, so that she's a bit detached from the floor.
                                  Will let you know how this is developing. It's been quite a saga. 
                                  But with all you guys helping out, it feels like a solution is close!
                                  Thanks
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