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    How to make outlines "squiggly"?

    How To... ?
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    • E
      Elton_John last edited by

      I'm working with CI edges to create outlines of performers, and am looking for a way to liven them up by making the outlines bounce, "squiggle," or otherwise shift according to sound levels.  Can something like this be done?

      bonemap 1 Reply Last reply Reply Quote 0
      • bonemap
        bonemap @Elton_John last edited by bonemap

        @gomer_pyle

        You could try the 'pulse generator' with a 'sound frequency watcher' and calibrating as appropriate. It is probably not what you had in mind but...

        Using an audio input and "sound Frequency Watcher' to jitter a video in response to sound frequency. The Sound Frequency Watcher provides a frequency for the 'Pulse Generator'. The Pulse Generator triggers 'Random' node actors at various speeds dependent on the frequency of trigger inputs. The Random numbers are limited using the 'Limit-Scale Value' before input to a 'Pan/Spin/Zoom' node actor. A 'Warp' node actor is added for additional disruption before the video is routed to the output 'Projector'. Audio node actors interact with the OSX system using 'Soundflower' to route the audio into Isadora's 'Live Capture Settings'. It is in the Live Capture Settings that a checkbox allows 'Sound Frequency Analysis'. Checking Sound Frequency Analysis allows the Sound Frequency Watcher node actor to respond to the audio file in the patch. You need to get all the sound inputs working and remember the Sound Frequency Analysis check box.

        cheers
        bonemap

        http://bonemap.com | Australia
        Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

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        • dbini
          dbini last edited by

          you could generate some 3D Particles in response to the Sound Frequency Watcher, and use these as a map for the Displace actor...

          John Collingswood
          taikabox.com
          2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
          & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

          DusX 1 Reply Last reply Reply Quote 0
          • DusX
            DusX Tech Staff @dbini last edited by

            @dbini
            Nice idea... if you could manage to have the particle emitter follow the body this could look pretty great.

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            • bonemap
              bonemap @DusX last edited by

              @DusX

              I have been working on a patch that is just like that - having 3DParticles follow or otherwise respond to a live feed. Adding sound responsiveness is a great idea at this point. 

              Thanks

              http://bonemap.com | Australia
              Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

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              • crystalhorizon
                crystalhorizon Beta Platinum last edited by

                I am not 100 percent sure what you want to achieve. I was thinking, how I would do something in that direction and this came out

                Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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