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    "Listen" live music

    How To... ?
    multimedia live music audio sound level
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    • Woland
      Woland Tech Staff last edited by

      @bonemap 

      I think SoundFlower is defunct now. I've heard of people using Sound Syphon ($40 USD) but haven't myself because of the pricetag (I don't need audio routing very often).

      Best wishes,

      Woland

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      1 Reply Last reply Reply Quote 1
      • DusX
        DusX Tech Staff last edited by

         Another possible technique would be to send numerous frequency readings as OSC to wekinator (a computer learning tool).

        There you could train Wekinator to recognize triggers... this may prove to be a rather effective way to 'recognize' notes.

        Wekinator can then send a OSC message back to Isadora if a trigger/note is recognized.

        I haven't tested this... but it should absolutely be possible.

        I've done similar with video.

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        bonemap 1 Reply Last reply Reply Quote 4
        • bonemap
          bonemap Izzy Guru @DusX last edited by bonemap

          @dusx, @woland, @jandraka said:

          wekinator - SoundSyphon - imitone

          Thanks Ryan, Lucas and @jandraka! I can learn about something new every day on this forum - quite often many things, sometimes too many things when I want to know about them all!

          cheers

          bonemap

          http://bonemap.com | Australia
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          • cristina_spelti
            cristina_spelti last edited by

            @DusX @jandraka @Woland 

            thank you guys,

            now I have many ways to try

            Best!!!

            Cri

            1 Reply Last reply Reply Quote 0
            • cristina_spelti
              cristina_spelti last edited by

              Hi!

              Someone can explain to me wich actor is possible to use to listen the music "beat"?

              My idea is - in 3d particles -  using beat to add obj.

              Thanks

              Cri

              1 Reply Last reply Reply Quote 0
              • Juriaan
                Juriaan Tech Staff last edited by

                Hehehe, that is a trick one. There is no 'Watch for BPM' actor in Izzy.

                But let's see or we can come up with something

                1. Use an other program (like MAX MSP or PureData (free)) to get the BPM and send it using OSC to Izzy.

                2. Calculate the BPM by using the general rule of thumb. 1 BPM = (reading of the Hertz) * 60 (Since it is not beats per second, but beats per minute)

                Since we can't use Izzy Frequency watchers on a Sound Player I rather go with 1, since the second option causes a lot of headache that we have to fix with some JavaScript... (And since Izzy doesn't provide an Audio API we can't simple put filters on the values causing a lot of coding to make this possible using math..)

                Isadora 3.1.1, Dell XPS 17 9710, Windows 10
                Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
                Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

                1 Reply Last reply Reply Quote 1
                • DusX
                  DusX Tech Staff last edited by

                  if you are using frequency analysis in Isadora, you can quickly use a frequency watcher connected to a 'tap tempo' to get the BPM.

                  Tap tempo is a very hand little actor to get the BPM or hz of any input. 

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                  • cristina_spelti
                    cristina_spelti last edited by

                    Thank you @DusX and @Juriaan!!

                    I will try and I give you my feedback.

                    1 Reply Last reply Reply Quote 0
                    • Skulpture
                      Skulpture Izzy Guru last edited by

                      The tap tempo actor works well but you have to tap in manually. Linking it to a keyboard watcher (such as space-bar) works well. 

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                      • Maximortal
                        Maximortal last edited by

                        you can use a sort of workaround to use tap tempo and frequences. Assuming that the beat is marked by an base drum you can check the main frequence produced by it ( usually  around 80 100 hz ) then conect that frequence band to a comparator and this one to tap tempo. keep in minde that this setu works fine with simple beat, dance or house music, if you have a more complex sound it can retun false positive. also i suggest you to add some smother or similar actor after tap tempo 'couse is not so precise. I did some test some month ago and even if recive a midi clock some time it mark a bit different time.

                        here a quick example

                         beats.izz

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                        • cristina_spelti
                          cristina_spelti last edited by

                          Ok @Skulpture thanks a lot

                          1 Reply Last reply Reply Quote 0
                          • cristina_spelti
                            cristina_spelti last edited by

                            @Maximortal I real appreciate your help! Thank you so much!!! Now I really understnd what I can do :)

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