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    Gate generates two triggers

    Troubleshooting and Bug Reports
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    • Maximortal
      Maximortal last edited by

      I can confirm the bug 2.6.1 and following.

      I've noticed that if you initialize cur value to "1" the bug randomly appear, some time it do a pair succesion of number then it switch to a unpair sequence like some time the bug appear ( ost of the time) and sometime it works as expected.

      The bug is present if you trig manually trig box in trigger value actor and also if you link it to a control pannel button, but if you trig it with a pulse generators it works fine

      Reply Quote 0
        DusX 1 Reply Last reply
      • DusX
        DusX Tech Staff @Maximortal last edited by

        @maximortal

        Can you post a test file? I just can't get this to happen.

        Reply Quote 0
          R 1 Reply Last reply
        • R
          Reinhard @DusX last edited by

          @dusx

          Out of curiosity I checked older versions of Izzy and could reproduce this (obviously not for everyone) bug down to version 2.2 (nothing older available). Rebooting  - same.

          As it took me some time to isolate the problem out of a more complex patch, let me know if I can be of further help to investigate.

          best

          r

          Reply Quote 0
            DusX 1 Reply Last reply
          • DusX
            DusX Tech Staff @Reinhard last edited by

            @reinhard

            Can you post a patch with this behaviour? I can't reproduce it.. I have tried a number of times.
            If you file has the same behavior on my system I will be able to report the bug for correction.

            Reply Quote 0
              R Maximortal 2 Replies Last reply
            • R
              Reinhard @DusX last edited by

              @dusx

              Attached. Counters 'cur value' are initialized to 'MIN' - but it makes no difference if so.

              two trigger gate.izz

              Reply Quote 0
                Maximortal Michel DusX 3 Replies Last reply
              • Maximortal
                Maximortal @DusX last edited by Maximortal

                @DusX  patch posted down here by Reinhard got bug as mine so I don't double post. 

                BTW just to be sure ( 'couse initially I did this mistake) do you press the 'trigger box' in trigger value actor? the bug appears only when you manually do it ( or when you do it with a button in control interface)

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                • Maximortal
                  Maximortal @Reinhard last edited by

                  @reinhard also in your patch the sequence switch randomly from even to odd.

                   I have to investigate if cycles are involved 

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                    1 Reply Last reply
                  • Michel
                    Michel Tech Staff @Reinhard last edited by

                    @Reinhard 

                    I found out what the problem is, I don't know why but you can get around it without extra actors. 

                    If you connect the output of the "gate" actor first to the trigger input of the "counter" actor the "mutable" input will turn into a trigger and then it will only trigger once. If you first connect the "trigger value" actor output to the "mutable" input of the "gate" actor it will make the input a number. Then it somehow triggers twice.

                    Best Michel

                    Reply Quote 2
                      DusX Maximortal 2 Replies Last reply
                    • DusX
                      DusX Tech Staff @Reinhard last edited by DusX

                      @reinhard

                      OK, so your file does it for me.. but building the same in a new file doesn't.

                      Reply Quote 0
                        Michel 1 Reply Last reply
                      • DusX
                        DusX Tech Staff @Michel last edited by

                        @michel
                        I saw that, but strangely I can't reproduce it in a new file.

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                        • Maximortal
                          Maximortal @Michel last edited by

                          @michel brilliant debug

                          BTW I have to say that this problem is a false problem. I can not imagine why some one have to connect a numeric value to a trigger input :-)

                          Reply Quote 0
                            R 1 Reply Last reply
                          • Michel
                            Michel Tech Staff @DusX last edited by

                            @DusX 

                            If you first connect the "trigger value" output to the "gate" input and then the "gate" output to the "counter" trigger input this happens at least on a Mac. Did you try it on Mac or PC.

                            Best Michel

                            Reply Quote 0
                              DusX 1 Reply Last reply
                            • R
                              Reinhard @Maximortal last edited by

                              @maximortal

                              Because it triggers? So far this seems to me as an obvious way of connecting actors. Thanks to @Michel I will take more care of the Mutables in the future. Comfort has its price.

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                              • DusX
                                DusX Tech Staff @Michel last edited by

                                @michel

                                Yeah, I can get the mutations just as you have them.. but can't cause the issue.
                                Reinhard's file exhibits the issue for me though.
                                But, in the Isadora 3 beta, his file doesn't do this. @Michel can you please try it in the beta?

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                                  Michel 1 Reply Last reply
                                • Michel
                                  Michel Tech Staff @DusX last edited by

                                  @DusX 

                                  Yes its true, it does not happen in the beta 3. But it does happen in 2.6.1 and in the beta 2.6.2.

                                  Best Michel

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                                  • Maximortal
                                    Maximortal last edited by

                                    I have it on beta 3

                                    Reply Quote 0
                                      Michel 1 Reply Last reply
                                    • Michel
                                      Michel Tech Staff @Maximortal last edited by

                                      @maximortal

                                      I guess we have a slightly newer beta (2.9b16) in the team.

                                      Best Michel

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