Gate generates two triggers
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@reinhard also in your patch the sequence switch randomly from even to odd.
I have to investigate if cycles are involved
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I found out what the problem is, I don't know why but you can get around it without extra actors.
If you connect the output of the "gate" actor first to the trigger input of the "counter" actor the "mutable" input will turn into a trigger and then it will only trigger once. If you first connect the "trigger value" actor output to the "mutable" input of the "gate" actor it will make the input a number. Then it somehow triggers twice.
Best Michel
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OK, so your file does it for me.. but building the same in a new file doesn't.
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@michel
I saw that, but strangely I can't reproduce it in a new file. -
@michel brilliant debug
BTW I have to say that this problem is a false problem. I can not imagine why some one have to connect a numeric value to a trigger input :-)
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If you first connect the "trigger value" output to the "gate" input and then the "gate" output to the "counter" trigger input this happens at least on a Mac. Did you try it on Mac or PC.
Best Michel
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Because it triggers? So far this seems to me as an obvious way of connecting actors. Thanks to @Michel I will take more care of the Mutables in the future. Comfort has its price.
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Yes its true, it does not happen in the beta 3. But it does happen in 2.6.1 and in the beta 2.6.2.
Best Michel
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I have it on beta 3
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