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    Isadora movie player performances with respect to VLC

    Troubleshooting and Bug Reports
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    • DusX
      DusX Tech Staff last edited by

      Mark I have a note regarding the UI locking up that might be of interest.
      I have been able to consistently break out of a locked UI (Isadora seems completely locked except video output is still live), by using Midi to jump to a simplified snapshot.
      So my process has been, to create create first in my video mixer patch a start snapshot that plays to a stage a single video (or stage color), then I proceed to create more complex mixes and creating additional snapshots. I use a midi pad control unit to trigger my snapshots.
      My experience has shown that while building mixes, if I get to complex and freeze the UI (usually high cycles and low fps.. nearly equal each other) I am able to still receive midi and trigger the switch to a save snapshot (a simple one will respond most quickly), I have not test with OSC, but keyboard triggers and mouse interactions are not received.
      Perhaps understanding why midi still works will help.

      Troikatronix Technical Support

      • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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      Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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      • mark
        mark last edited by

        Regarding the CPU usage: if Isadora is stuck waiting for the Vertical Refresh, then it would eat CPU for sure. This will be my first point of investigation.

        Best,
        M

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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        • mark
          mark last edited by

          Dear ikse,

          What is your target frame rate setting in the Isadora Preferences?

          Best Wishes,
          Mark

          Media Artist & Creator of Isadora
          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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          • mark
            mark last edited by

            Dear Ikse,

            So, I've uploaded a new version, 1.3.1f02\. You can get it here: http://troikatronix.com/download/isadora-pre-releases/ at the bottom of the page.
            It has a special feature I want you to test. After installing, open c:\program files (x86)\isadora. Create a text file called "disable-swap-interval.txt" (without the quotes of course) and drag it into the Isadora folder. (You'll probably need to OK this since the folder is usually protected.) 
            If this file is present, Isadora will disable the vertical retrace synchronization within OpenGL. This will likely produce ugly artifacts, so I can't recommend you really use this for a production.
            Anyway, run Isadora with this file in place and try your simple test with the 3D Quad Distort actors, as well as any other tests you had where performance was suffering. If performance changes noticeably, it will prove that waiting for the vertical retrace interval is the culprit.
            Also, as I posted earlier, I want to know your target frame rate as set in the Isadora preferences. Please let me know.
            I look forward to your findings.
            Best Wishes,
            Mark

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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            • ikse
              ikse last edited by

              Dear Mark,

              Sorry  I was in a very very long programming meeting. I just got your messages. The framerate was 25 fps for the initial tests but for the latest it was lowered to 6 fps as it is allowed the patches I am currently working on to run.
              I will download the updated version and run basic performance tests on it. Crossing fingers, I will send you the results!

              Thanks  a lot,

              Ikse

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              • ikse
                ikse last edited by

                Mark,

                First tests seem rather positive but I have to dash away for a last train. More spread cpu load. I will double check tomorrow.

                Best regards,

                Ikse

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                • mark
                  mark last edited by

                  Dear Ikse,

                  OK. Let me know. But I want to be super clear that the "disable-swap-interval.txt" test I've offered is **not** a solution; as I said you'll likely see "tearing" effects as a result of turning the vertical sync off. (This will appear something like the picture here http://i.stack.imgur.com/qIXX3.jpg -- look at the line between the old frame and the new one, about 20% from the left.) The purpose of this test is simply to find out of the vertical sync is the reason for the slowness.
                  Also, it's good you're frame rate is set to 25 fps -- I was concerned it was something higher. But, you might try setting it to 30fps -- since this would synchronize with your monitor's refresh rate of 60fps. That might actually make an important difference. So give this a try without the "disable-swap-interval.txt" present to see if it does anything for you.
                  Best Wishes,
                  Mark

                  Media Artist & Creator of Isadora
                  Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                  • ikse
                    ikse last edited by

                    Dear Mark,

                    Thanks for the above clarification on the sleep loop and the apparent cpu usage. The first three attached screen shots are pretty explicit. With an empty stage but a performance monitor, the cpu usage rises up from virtually 0% to 82% then 98% for 6, 15, and 30 fps as set in the preferences respectively.

                    It was also clear to me that the disable file was only for testing and I did run the expected tests on a set of two 2K movies played and projected with either the Projector, 3D Quad distort, or 3D Rect Project actors onto two 2K stages for a targetted fps of 25. Following the attached screenshots :
                    Projector

                    • (05) Vblank enable, 1 movie playing: 20 fps (cpu 82%) - 2 movies playing: 8.6 fps (cpu 94%)
                    • (06) Vblank disable, 1 movie playing: 24.3 fps (cpu 74%) - 2 movies playing: 24.9 fps (cpu 72%)
                      3D Quad distort
                    • (07) Vblank enable, 1 movie playing: 11 fps (cpu 95%) - 2 movies playing: 8.6 fps (cpu 96%)
                    • (08) Vblank disable, 1 movie playing: 25 fps (cpu 80%) - 2 movies playing: 25 fps (cpu 76%)
                      **3D Rect Project
                      **- (09) Vblank enable, 1 movie playing: 10 fps (cpu 94%) - 8.6 movies playing: 8.6 fps (cpu 94%)
                    • (10) Vblank disable, 1 movie playing: 25 fps (cpu 86%) - 2 movies playing: 25 fps (cpu 72%)

                    The conclusion to be drawn is clear cut: waiting for the vblank is eating up a lot of cpu and consequently a lot of fps. This effect depends on the stage size (onto what the movie is projected) so it is neglible for standard resolution but becomes killing for high definition and above.

                    The hint was good.

                    Best of luck for further tracking down!

                    Ikse

                    17ea7b-00_empty_scene_6fps_3_stages_1024_576_864_1152.jpg 12b87e-00_empty_scene_15fps_3_stages_1024_576_864_1152.jpg 45d2c9-00_empty_scene_30fps_3_stages_1024_576_864_1152.jpg 500e08-05_1_2k_1_projector_2048_1556_vblank_enable.jpg ae83ad-05_1_2k_2_projector_2048_1556_vblank_enable.jpg 02ac12-06_1_2k_1_projector_2048_1556_vblank_disable.jpg b0b6ec-06_1_2k_2_projector_2048_1556_vblank_disable.jpg 514ea5-07_1_2k_1_quad_distort_2048_1556_vblank_enable.jpg 56c1d0-07_1_2k_2_quad_distort_2048_1556_vblank_enable.jpg cebf54-09_1_2k_1_3d_rect_project_2048_1556_vblank_enable.jpg 719944-09_1_2k_2_3d_rect_project_2048_1556_vblank_enable.jpg 547794-10_1_2k_1_rect_project_2048_1556_vblank_disable.jpg 1cf811-10_1_2k_2_3d_rect_project_2048_1556_vblank_disable.jpg

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                    • F
                      fifou last edited by

                      Hello Mark, Ikse, DusX,
                      Thanks for all your investigations. I've been struggling with this little random stutters problems for years.
                      My patches were always very simple : one player at a time, no effects, no resize, full 1024768 photojpeg moviefrom ssd drive to a 1024768 stage @ 25 fps . Isadora has been seriously improved above years (thanks to all your hard work Mark) but I still had this stutter problem.
                      I tried to match isadora's framerate to videocard's refresh rate (isadora 25fps - videocard 50Hz or 75Hz) but it didn't changed anything.

                      By reading your post (and others) I tried to disable vertical sync (with the help of Quartz Debug) and it works ! No more stutters ! I could believe my eyes : my favorite video application was finally playing really smoothly my 25fps movies. Maybe that's only a 25fps users issue..
                      I can see sometimes the tearing effect you are talking about Mark, but I think I prefer it to frame drops !
                      I understand that disabling VSync is not THE solution but that's one for me, for the moment.

                      Thanks for all your long investigations, (you are about to solve my 4 years old problem.)

                      Best
                      Philippe

                      MacBookPro 15' 2012 - QuadCore i7 @ 2,66GHz - 16GB RAM - NVIDIA GeForce GT 650M 1024Mo VRAM - 2 Internal SATA SSD Hard Drives - OSX10.13.6 - Isadora 3.0.7

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                      • mark
                        mark last edited by

                        Dear Phillippe and All,

                        Well, this vertical sync thing is something that's going to require a very careful investigation to address.
                         Just to talk it out a bit: It's very strange that this has an effect.The way the rendering cycle goes like this:
                        1) Execute the "swap buffers" command which tells OpenGL/the GPU to present the frame that was drawn during the last cycle.
                        2) Execute the actors and draw whatever they need to draw via OpenGL
                        3) Execute the OpenGL flush command (glFlush), which tells the card to start executing all the commands it just received
                        4) Wait for the next "timer tick" that indicates it's time to render the next frame -- unless your patch is very heavy and/or you've increased the frame rate to some higher value, this should a decent amount of time. (The more the better)
                        So when we get back to step 1, the glFlush() command has caused all the rendering to be completed. All that needs to happen now is that the "swap buffers" command should show the results. According to all the documentation I've read, the swap buffers call should not "block" (i.e., wait for the vertical interval.) But I am getting the feeling that it is blocking, and this is the cause of the problem.
                        In the end, disabling VSync is most definitely not the solution. But I guess if the tearing artifacts are OK with y'all, then use the workaround until I can give you all a better solution.
                        For sure I will prioritize this and find a solution as soon as I can.
                        Best Wishes,
                        Mark
                        P.S. Phiippe: what setting exactly did you change in Quartz Debug?

                        Media Artist & Creator of Isadora
                        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                        • mark
                          mark last edited by

                          Dear All,

                          OK. So I've been looking into this for a couple of hours, and running Isadora with the OpenGL Profiler and Driver Monitor apps to see if I can get a fix on this. So far, there is nothing telling.
                          But, there is one thought for the Windows users: you might try removing the "disable-swap-interval.txt" file and then turning on "triple-buffering" if your driver supports this. 
                          This idea was supported by [this post](http://www.anandtech.com/show/2794) and a few others I came across.
                          I would like to hear the results of this if you can try it.
                          (Mac OS doesn't seem to support this option at all.)
                          Best Wishes,
                          Mark

                          Media Artist & Creator of Isadora
                          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                          • ikse
                            ikse last edited by

                            Dear Mark,

                            I should be able to give it a try later today and come back to you with some outcomes on triple-buffering. The post seemed rather optimistic.

                            Best regards from sleeping Paris,

                            Ikse

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                            • F
                              fifou last edited by

                              Dear Mark,

                              My settings on Quartz Debug : enable “Force Quartz GL” and set Beam Sync to “Disable”.
                              I read it from here : http://www.chromescreen.com/speed-up-mountain-lion/ . (Note that I am under OSX 10.)

                              Hope it helps.

                              Best
                              Philippe

                              MacBookPro 15' 2012 - QuadCore i7 @ 2,66GHz - 16GB RAM - NVIDIA GeForce GT 650M 1024Mo VRAM - 2 Internal SATA SSD Hard Drives - OSX10.13.6 - Isadora 3.0.7

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                              • ikse
                                ikse last edited by

                                Dear Mark,

                                Please find attached the outcomes of the quick tests I made with two 2K movies onto two 2K monitors. I am sorry to say that I did not see any change while playing with the triple buffering, the number of pre-rendered frames, or the vertical synchronization as the Quadro 4000 allows. I should say that, back to the initial comparisons with VLC or MPC, it is not surprising as none of the three softwares seem to overwrite the driver's configuration - even though one can specifically do so. Hence, no improvement might have been retrospectively expected.
                                I hope it will help tracking it down.

                                Best regards,

                                Ikse

                                P.S.: Hopefully the file names are explicit. The framerate is in any case stuck to 10 fps.
                                e0c606-1_bm_2k_movie_to_2k_projector_triplebuffering_off_vsync_auto_prerendering_auto.jpg 09f2ea-1_bm_2k_movie_to_2k_projector_triplebuffering_on.jpg 46f513-1_bm_2k_movie_to_2k_projector_triplebuffering_on_vsync_auto_prerendering_auto.jpg a6b2b6-1_bm_2k_movie_to_2k_projector_triplebuffering_on_vsync_off_prerendering_4.jpg cdbf02-1_bm_2k_movie_to_2k_projector_triplebuffering_on_vsync_on_prerendering_4.jpg

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                                • mark
                                  mark last edited by

                                  When you say 2K movies, do you mean 1920 x 1080? Just want to be sure what we're talking about.

                                  Best Wishes,
                                  Mark

                                  Media Artist & Creator of Isadora
                                  Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                                  • ikse
                                    ikse last edited by

                                    Mark,

                                    Just coming from a very interesting theater series (7 and 8th episodes of Une Faille) where Isadora was finely used for entangled videos on stage. A beautiful video (and theater) work to be seen in Montreuil until the end of the week www.nouveau-theatre-montreuil.com
                                    I meant 2048x1556 as I did in the former test with the vblank removal on May 15th. The higher the resolution is the easier it is to reveal the frame dropping. At standard resolution, it is barely noticeable. At high resolution (1920x1080), it starts impeding the overall patch performances while saturating on core cpu. The two stages were of the same size 2048x1556. The same patch worked fairly well when, following the trick, the vblank was disabled (25 fps with some slack on the cpu).

                                    Ikse

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                                    • ikse
                                      ikse last edited by

                                      Dear Mark,

                                      I am facing stability issues with the adapted-vblank-disable version f02 - the video works fine but the patch keeps on crashing while listening to a set of osc inputs. Would you have any update on late developments for a new version?
                                      Thanks a lot.

                                      Ikse

                                      For those who pass by Paris, Dynamo at the Grand Palais is an exhibition to see. www.grandpalais.fr/fr/evenement/dynamo

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                                      • mark
                                        mark last edited by

                                        As always, if you're on Mac OS use the applet and send me the crash reports so I can analyze. For Windows users of the pre-release version, the crash reports are transmitted to me automatically. Make sure to include your email address an a description of the problem when sending on Windows.

                                        The OSC crashing issue likely has nothing to do with the vblank-disable thing. They are really not related.
                                        Due to Troika Ranch's recent gig in Moscow and the even more recent Berlin workshop, I haven't been examining these crash reports. But will start looking them over them this week and get back to you as soon as I can.
                                        Best Wishes,
                                        Mark

                                        Media Artist & Creator of Isadora
                                        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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