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    Particle Generators - How can you seperate size shift & intensity?

    How To... ?
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    • W
      WizardOfOz last edited by

      I am trying to create a simple particle system where flowers grow. I want to scale shift my particles over time so they grow from 0 to 1, but I don't want to fade the intensity / opacity. It seems that as scale shift is driven by the fade time these two parameters can not be separated. Is there a solution to this?

      Thanks

      Tom

      bonemap 1 Reply Last reply Reply Quote 0
      • bonemap
        bonemap @WizardOfOz last edited by

        @wizardofoz

        Hi Tom,

        I would suggest manipulating the 'texture' scale/size as an animated effect before it is input into the 3D Particles module and use some simple sync techniques to modulate the timing of how the video input is delivered to each particle. I have attached a demonstration patch that may assist.

        Best Wishes

        particle-size.izz.zip

        http://bonemap.com | Australia
        Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

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