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    SDK: Accessing bins programatically

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    • djinoui
      djinoui last edited by

      Hello forumers,
      I'm trying to develop a GetBinNumberByName plugin. Its goal is to be able to use the same cueing feature than GetSceneNumberByName and JumpByName but for media bin names.
      In order to achieve this, I need to be able to access the bin list. In IsadoraCallbacks.h, there is a GetBinNameAndUniqueIDFromIndex_ function, but it needs a ControlInfo* parameter as an input, not an ThingPtr, so I cannot pass it an ActorInfo* as usual. I suppose the GetBinNameAndUniqueIDFromIndex_ function are only available for controls, not for actors.
      Do I really have to build a control instead of an actor? Or is there another way of accessing the bin list from within an actor? I suppose there is, as bins should be separated from controls/actors. After all, some vanilla actors already use this functionality (the 'Get Media Index' actor, for instance), but it may not be included in the SDK?
      Any help will be appreciated.

      Computer: Asus N76VZ PC, Windows 7x64, Intel I7, 6G RAM, Isadora v1.3.1f06
      Isadora SDK dev computer: VirtualBox PC, Windows XPx32, 2G RAM, Isadora v1.3.1f06

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      • djinoui
        djinoui last edited by

        OK, found it. The function I was looking for is not GetBinNameAndUniqueIDFromIndex_ but GetInfoForIndexedBin_, which takes an ActorInfo* as an input parameter.

        Computer: Asus N76VZ PC, Windows 7x64, Intel I7, 6G RAM, Isadora v1.3.1f06
        Isadora SDK dev computer: VirtualBox PC, Windows XPx32, 2G RAM, Isadora v1.3.1f06

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