Wave generator set to random mode
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Ok.. I'm away from my machine right now... but it think you might like the outcome of connecting the wave generators random output to a 'smoother' actor. Set the smoother to something like '0.9' This should give you a motion to the vales being output. I have used this method to create random waves I the past.
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Dear @DusX,
damn it! That's easy, but as a good father I like my child more, it's much more fluid.Thanksr -
Can anybody please confirm that if you press the start button in controls something happens that looks as if wanted...
bestr -
to be viewed in a preview window of 800 x 600
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Yes.. I see that it works on my system.. liking what you did with the collision scene.
Here is another little random drifter.. I have used for many experiments. I see now that by switching the wave type, and the second smoother setting.. that is output range could be increased.. but its served me well so far. -
Thanks for the actor - interesting to see how people use stuff. In your IUA you kind of misused a 'multiblocker' as a pulse generator. Would definitely like to see more patches here!And thanks for checking. Meanwhile I built a little game around that collision scene. Not the next hit in the game scene, but some good practice with Izzy. To be played in a 800/600 preview window.bestr -
Ha aha... looking at it.. I see now that the 'misused' multi-blocker was a debug hack that ended up staying there...
I look forward to checking out your game. -
OMG Geek out!
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Disappointment again. If I open it the first time some strange things happen with triggers (for me) coming out of the blue. I guess it has something to do with my poor understandig of the newly actor behaviour. What makes it even harder to understand is the following: Go through the mess once, click 'again?', play until the obviously unwanted messages are gone, deactivate and jump to the start scene manually - from now on it performs like intended happily ever after. Will investigate next week.
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It seems to work now - please give it a second try.
After DusX reply here http://troikatronix.com/troikatronixforum/discussion/2188/trigger-text-actor#latest I can name the text actor the bad boy.