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    How to have a person move an object that is generated/projected by Isadora

    How To... ?
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    • J
      JetJaguar last edited by

      Marci...you have sufficiently lost me.  I do not know what you are talking about.  Sorry.  GLSL Shader authorer type d00d.  I have heard of open GL, understand basically what a shader is after looking it up.  Wonder if Max/Msp/Jitter might be useful here.  How does Izzy interact with Max?

      Portland, Oregon
      Mac Pro Retina 2013: 2.6 GHz Intel Core i7, 16 GB DDR3 Ram
      iMac 5K: 4 GHz quad-core Intel Core i7, 32 GB DDR3 SDRAM

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      • timeg
        timeg last edited by

        Just thought I would wade in with a historical reference that might just trigger some other lines of thought. (admitting i need to go back thoroughly through the thread)

        In the early 1990's I used an Amiga based system called Mandala. It was based on an 8bit video input card 'Live'. The Mandala software achieved very fast and reliable collision detection by allowing one to assign certain of the bit planes to the incoming video signal and others to graphics in ones environment. When different bitplanes collided in the same pixel space a range of functions could be triggered. it included gravity and attachment to left and right X coordinates. Surprisingly useful, a performer could grab looping anims move them around then throw them off with a flick of the wrist. There are many videos of performance and installations i did back in the day on my site.
        One of the first things I did when I came to Isadora in 2009 was try unsuccessfully to recreate facsimiles of some of that work of mine. I use Kinect, Leap, InfusionIcubeX and a bunch of other sensing devices. Like vanakaru i am not overly fond of kinect and find video camera solutions more reliable out of the studio.
         I think there would be a strong place for a collision detection actor as described by Marci. I too dream a dream!

        @timeg ---> Tim Gruchy | www.grup.tv | MPB (2021) M1max, 64G, OS12.5 | IZZ 3.2.6 | located in Sydney Australia

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        • Skulpture
          Skulpture Izzy Guru last edited by

          I agree. What has always baffled me is this:

          There are ways of using javascript and other advanced calculations to detect two flat edges and when they it each other they bounce off each other. this can be done using sprites and envalope generators and inside range floats, etc. 
          But with a kinect the edges are of course not just flat; they move and change quite rapidly - as well as having many edges. No idea where to even start with that! 

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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          • J
            JetJaguar last edited by

            Collision detection actor sounds like it is needed and would be helpful to many but that implementation would be a challenge.

            Portland, Oregon
            Mac Pro Retina 2013: 2.6 GHz Intel Core i7, 16 GB DDR3 Ram
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            • Marci
              Marci last edited by

              "But with a kinect the edges are of course not just flat; they move and change quite rapidly - as well as having many edges. No idea where to even start with that! "

              What are we talking here... the edges of what? What is interacting with what in which direction? I'm only talking using the OSC Skeleton points. I guess you're talking about something in some way interacting with NI-Mate's ghost output/body outline rather than just the simple hand / foot / head co-ords etc?
              NB: I'm certainly no advocate of Kinect in any massive way - I just happen to have some kicking about to experiment with easily in front of the TV hence working down that route.

              rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
              Warning: autistic - may come across rather blunt and lacking in humour!

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              • Marci
                Marci last edited by

                PS: Izzy Interacting with Max... OSC. Think these days pretty much everything talks OSC.

                @timeg - what's your website address? Curious to see...!

                rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                Warning: autistic - may come across rather blunt and lacking in humour!

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                • Skulpture
                  Skulpture Izzy Guru last edited by

                  @Marci I was talking about the depth image from a kinect. SO the multiple edges are the "outline" of a person.

                  Graham Thorne | www.grahamthorne.co.uk
                  RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                  RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                  RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                  • DusX
                    DusX Tech Staff last edited by

                    Wow, I got to this thread late in the game.

                    3D collision detection should be pretty easy in Isadora as long as you have good data.
                    I would be tempted to use 2 IR cameras. One in front and one above.
                    XY from the front, and Z from above. In anycase adding the Z to the Quad detection should be easy.
                    I have only played with rects and circles for detection, 
                    but if you want to determine more complex relations I would suggest looking into 'Point in Polygon' detection. see: https://github.com/substack/point-in-polygon
                    Since the number of points in a polygon may vary, it becomes important to pass data sets together (unless you are defining a specific form). It will help keep your patch clean. see: http://dusxproductions.com/blog/pro-tip-single-patchcords-multiple-values/
                    I would think that you could define a dynamic polygon based on the skeleton data that would be close to the actual figure.
                    Then using this 'Point in Polygon' method you should be able to make the collision detections required.
                    Again I would 'fake' the 3D to some extent by make X number of Z regions (just lowering the resolution in this dimension really)
                    Its great to see that my blog has been a help :)

                    Troikatronix Technical Support

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                    • Skulpture
                      Skulpture Izzy Guru last edited by

                      Some context to my idea/dream 

                      https://www.youtube.com/watch?v=jKB0d9vsfgA 

                      Graham Thorne | www.grahamthorne.co.uk
                      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                      • Fred
                        Fred last edited by

                        And here again a unified coordinate system either normalised or pixel based would make comparative calculation and position in Isadora one million times easier.

                        http://www.fredrodrigues.net/
                        https://github.com/fred-dev
                        OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
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                        • Skulpture
                          Skulpture Izzy Guru last edited by

                          I've found an old patch that @gavspav made for me when talking about this a while ago.

                          I can't get it to work but it may be handy for some. 

                          d0d4c5-bounce-off.izz

                          Graham Thorne | www.grahamthorne.co.uk
                          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                          • DusX
                            DusX Tech Staff last edited by

                            @Fred It's in the feature requests. When you say normalized, what do you mean? I think the precentage measure isadora uses can do the job. It's just knowing which elements are based on stage width vs height that makes calculations difficult. Personally I like the scalability of this method. Using a little care you can make projects that adapt to different displays very easily.

                            Troikatronix Technical Support

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                            • J
                              JetJaguar last edited by

                              DusX and Skulpture,

                              How to track an infrared LED in Isadora?.  I can see an infrared light using Processing and simple open NI tracking IR; it is being picked up by the Kinect.  Cannot figure out how to either see and use the IR LED to be tracked in Isadora and then used as a trigger.  What would that actor configuration look like?  Currently I'm simulating moving particles on the X, Y planes with a Mouse Watcher but would like to replace it with the IR LED as both DusX and Vanakuru suggested.

                              Portland, Oregon
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                              • dbini
                                dbini last edited by

                                infrared camera -> video in watcher -> sprite (to calibrate size and positioning) -> eyes -> gives you an x and y for the infrared dot.

                                John Collingswood
                                taikabox.com
                                2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                                plus an old iMac and assorted Mac Minis for installations

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                                • rainbow
                                  rainbow last edited by

                                  Wii remote and OSC, I used years ago, sure it still dose the job.

                                  best ...
                                  rainbow
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                                  • gapworks
                                    gapworks last edited by

                                    @rainbow

                                    i don´t quite get your concept. :( the dancer needs to carry the Wii ?

                                    Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                                    • rainbow
                                      rainbow last edited by

                                      ofcourse you need a IR led as well for the actor/dancer ;))

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                                      • J
                                        JetJaguar last edited by

                                        gapworks-  IR led on the dancer.  Kinect watches the IR led.

                                        Thanks dbini!  I will check out.

                                        Portland, Oregon
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                                        • Michel
                                          Michel Izzy Guru last edited by

                                          @joedrums

                                          In the link you see a video where an IR-Pen and a Wii-mote are working together, the Wiimote was about 8 meters (26ft) away the maximum distance I could get to work fine. I usede OSCulator to connect to the Wiimote and sent OSC messages to Isadora.

                                          http://www.filmprojekt.ch/theater-installationen/strange-lines/

                                          Best Michel

                                          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                                          • gapworks
                                            gapworks last edited by

                                            @ Michel would a pen this size work ?

                                             http://www.amazon.de/SALE-Fordex-Gruppe-WIRELESS-PRESENTER/dp/B00KFEPM6I/ref=sr_1_13?ie=UTF8&qid=1444551077&sr=8-13&keywords=IR+Pen
                                            and how do you connect the Wii with the pen. OSCulator and Osc messages is clear as i used it before. 
                                            best

                                            Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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