Basic Physics Engine - Stage Edge Collision, with rebound / Gravity and Friction
-
PS: If you haven't discovered KVL_Kinect_tracker_v20 it's worth a look. Allows you to subtract layers from the Kinect Depth Image, and output the resultant blobs for the target depth (i.e.: that where the body is) via OSC.
I've tried it but it appears flakey on my MBP... locks up after 30 seconds or so - I suspect this is due to USB3 and the app not being updated to limit the bandwidth to USB2, so if you've got a _non-USB3_ MBPro, this _should_ work to get a body outline into Izzy that can drive a pile of shapes actors or similar. (I'll remember to bring my 2011 MBPro home from work at some point to test this theory). -
KVL! OMG! Love it.
-
@Skulpture - Kinect Interactive Curtain in Processing 2, with Syphon Output & adjustable Depth Threshold (see next post)
https://www.youtube.com/watch?v=u7s_dlXzR_I -
oops - missed tilt/down out 4f0e4a-kinectfabric.zip
-
@marci this is amazing!
-
I got this working! Very cool.
Syphon wouldn't work though - got some errors I did understand. -
That's cos you're running it in Processing 3. Syphon is broken in Processing 3. Stick with Processing 2.2.1 and Syphon works fine...
-
Ah yes. But that no problem really. Really cool effect :)
-
Watch yonder Dropbox folder - I'll be plonking various Izzy & Processing Kinecty experiments in there as I'm titting about with stuff...
https://www.dropbox.com/sh/020sx4fwvlcvj6j/AACN4grZ-jviW43yWn47G__9a?dl=0 -
Will do thanks.
-
Got them. Cheers @marci You da man!
-
@Skulpture No probs d00d - there's some explanatory notes o'er in yonder thread - http://troikatronix.com/community/#/discussion/2347/motion-tracking-through-isadora - like I said over there - all WIP, none anywhere near finished. More just demos of what we can do thru Processing.