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    Ceiling tracking Research

    How To... ?
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    • David
      David last edited by

      Dear all,
      I'm working on a new installation where for the first time I'm going to track the participants movements with a kinect1 in the ceiling.
      During my test, I simulated white dots with After-effects to work in Isadora.
      When One dot appears in the screen, the tracking works well :
      https://vimeo.com/150163225

      But if I have 3 dots moving in the same or opposite directions it becomes a mess :
      https://vimeo.com/150163224
      When 2 dots come close to each other they get the same colour even if they move in opposite directions

      I was wondering if there was a way to fine tune the Eyes ++ for a better result?
      Or does anybody have hands on experience on this?

      Here's an image of my setup.

      Thank you for your help.
      86b278-ceilingtracking.jpg

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      • Michel
        Michel Izzy Guru last edited by

        @David

        This is one where you have to play around with "same max dist" and "same area change".

        If you set either of them to a high value they are basically disabled. Try to set "same area change" to 100 to disable it and start with a value of 5 for the "same max dist" and see what is happening.

        Best Michel

        Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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        • David
          David last edited by

          Hi @Michel,
          thank you so much for your feedback. I'm going to try this.
          Thank you!
          All the best.

          David

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          • Skulpture
            Skulpture Izzy Guru last edited by

            If you are using a kinect are you using the depth map image to get the tracking? Or are you using a third party software such as ni-mate?

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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            • Marci
              Marci last edited by

              Mmmm... if doing the dots out of Isadora, e.g.: with Processing or something more tweakable, then you can make the presence/individuality of dots depth-dependant as well as x / y dependant, and just send over the x/y co-ords to Isadora via OSC for rendering the effect...

              At the moment, working with an AE render, the issue is presenting itself regardless in 2D,but see whether it makes a difference by giving each of your particle renderers a different z translation (10 / 20 / 30 for instance)... if that corrects the issue then tracking z for each blob from the kinect and mapping it to z translate of the particle actors would probs also resolve the issue (??)

              rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
              Warning: autistic - may come across rather blunt and lacking in humour!

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              • David
                David last edited by

                @Skulpture I'm using a Demo version of CocoKinect developped by Rob Sharein.
                It turnes the spectator into red filled form.

                @Marci, thank you! Pretty clever! I'm not good at processing yet. But I'll see how to implement these ideas.

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