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    3D Fly Through

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    • M
      matttennie last edited by

      Hi Izzillionaires,

      I'm looking for a good way to fly through a 3D scene.
      I would like to composite simple 3D environments with 2D textures (horizon and floor) and move through them.  I've tried placing my textures in scene then moving the textures z+ but everything gets thrown out of whack.
      What have other folks tried?  Is there some kind of camera/view workaround that allows for the 3D scene to remain static while the view changes?
      Cheers,
      Mattt
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      • mark
        mark last edited by

        Dear @matttennie,

        Well, what you want to do is to use the 3D Stage Orientation actor. That essentially changes the camera view of the entire 3D scene. It's not going to be so friendly though, as there is no simple way to define a 3D path to follow. I've done this in the past by using a set of Envelope Generators, and with lots of experimentation with the X/Y/Z Translate and X/Y/Z Rotation values.
        I hope that's enough to get you going. If not, let me know.
        Best Wishes,
        Mark

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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        • jhoepffner
          jhoepffner last edited by

          Hello,

          In my proper experience, it' very hard to "fly" properly inside a 3D universe in Isadora, because nothing it's really clear about unit, coordinate (global or local) and many other problems linked to 3D.
          I explored some other ways
          – Processing via syphon, if you have a more "procedural" 3D universe, it works. Quite tricky to program but solid
          – WMW have a very powerful 3D mapper, you can import a 3D scene, play it with midi values ended by Isadora and even send video via syphon for texture. Not very stable and no fresh development.
          – Unity (the paying version) can open a 3D scene, play it with midi value with great quality and even send it via syphon, stable but pricey.
          – I explore at the moment the blender game engine, very powerful, you can send midi to it but OSC is little bit tricky (via python) and no syphon at all.
          That's my point of view now, I am also very interested for somebody's research.
          Jacques

          Jacques Hoepffner http://hoepffner.info
          GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
          MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
          MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
          MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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