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    3D objects in Isadora

    How To... ?
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    • DusX
      DusX Tech Staff last edited by

      Nice work... the single line drawing is elegant.

      And its nice to see more use of '3D particles'... that's such a powerful actor.. 

      If you can get away from using the renderer at all.. you will see a FPS increase. CPU vid really slows down the pipeline when applied in this way.

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      • Clement
        Clement last edited by

        Very nice work !

        And thanks for sharing your experience with 3D actors, this is a part I intend to explore and your Blender tips are useful.
        All the best.
        Clem

        https://clementbardet.wordpress.com
        MBP retina late 2013 l 2,3GHz Core i7 l 16GB Ram l 2GB VRAM l OSX 10.12.6 l Latest Isadora version

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        • bonemap
          bonemap Izzy Guru last edited by

          Thanks for the encouragement!

          @DusX - I will look at avoiding the cpu-vid elements, but I don't think I can achieve these effects without the '3d renderer'. If the 'projector' actor had a video output and could be routed away from a stage - perhaps?
          I am open to suggestions.
          Regards,
          Bonemap

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          • bonemap
            bonemap Izzy Guru last edited by

            @ Skulpture - see the screen grab here for the missing piece! - its the 'timeslice' actor on the output of the '3d line' actor. The '3d line' actor has colour and position parameters linked to sound frequency analysis.

            Regards,
            Bonemap

            7a72da-bonemap_screen-shot-2015-09-22-at-3.15.54-pm.png

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            • Skulpture
              Skulpture Izzy Guru last edited by

              Very clever. You are giving all your secrets away here you know ;)

              I love seeing how people make patches and use effects, etc. 
              I often think that Isadora patches themselves are just as impressive as the final outcome.

              Graham Thorne | www.grahamthorne.co.uk
              RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
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              • bonemap
                bonemap Izzy Guru last edited by

                @ Skulpture - Ha ha!

                That particular arrangement of components came about from working with the '3D line' actor and the '3D particle' actor. Inspired by 'generative art' and working out a way to segment audio frequency input. I will be capturing sound from analogue musical instruments using up to eight microphones (percussion, vibes, piano) through a focusrite Clarett 8Pre audio interface. The idea is to clearly visualize each instrument as a pattern and range of colour - intentional synesthesia.

                Regards

                Bonemap

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                • crystalhorizon
                  crystalhorizon Beta Platinum last edited by

                  Very inspiring! Thanx for sharing your research!

                  Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                  • Skulpture
                    Skulpture Izzy Guru last edited by

                    +1 very inspiring stuff.

                    Graham Thorne | www.grahamthorne.co.uk
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                    • S
                      sommerdi last edited by

                      @ bonemap

                      I try to follow your discription above .... but i am loosing the 3ds object material info from Blender and i wasn't able to colorized the object by the '3D Light Orientation' actor ...
                      In case i use one 3ds object found in the web, every thing is ok. I try different blender render engine, no different ...The objects look fine  at re-import to Blender.  I am using Blender 2.76.  Do you have an idea to solve this topic?

                      Any hint are more than welcome ....

                      Diether

                      OSX 14.7 / MBP 16 2.3 GHz i9 32GB / Radeon 5500 8GB
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                      located in Munich/Germany

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                      • bonemap
                        bonemap Izzy Guru last edited by

                        The '3D renderer' has been replaced by the 'Virtual Stage' in version 2.1 of Isadora. The texture image file name needs to be short as it appears longer names are not supported by Isadora. The 3ds format supports 65000 vertices I have had 3D models of 45000 vertices working well in Isadora 2.2.2
                        https://vimeo.com/170840419

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                        • bonemap
                          bonemap Izzy Guru last edited by

                          Here is a link to a render of 3D object from Isadora. The 3D Player has been set to 'wireframe', however only about 50% of the model has actually rendered as a wireframe.
                          https://vimeo.com/171600234

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                          • DusX
                            DusX Tech Staff last edited by

                            @bonemap

                            I like the effect, but I imagine it was not what was intended.
                            Could there be anything unusual about the makeup of the file that would separate the 2 sections?

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                            • bonemap
                              bonemap Izzy Guru last edited by

                              Hi @DusX,

                              I don't know - the effect has only appeared with the 3D model neurons. These models are from the eyewire.org project to map the human brain. It could be something associated with them.
                              Sometimes it is the mistakes and anomalies that lead us in new directions or produce results that are unexpected and ultimately more interesting than those of our initial intentions.
                              cheers,
                              bonemap

                              b8f8c7-screen-shot-2016-06-23-at-8.49.46-am.png

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                              • Skulpture
                                Skulpture Izzy Guru last edited by

                                Looks amazing!

                                Graham Thorne | www.grahamthorne.co.uk
                                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                                • David
                                  David @bonemap last edited by

                                  @bonemap Hi!! Thanks so Much for this great Topic!! I've experimented with 3d player a while ago and wasn't able to have my video stream or texture cover entirely the 3d object.In the case of a more complex object that is. The texture only covered group meshes like in this video : 

                                  The green spots are actually a line actor that reacts to sound frequencies.
                                  It only does it on these segments.

                                  I did this peice but would llike to go much further

                                  or

                                  https://goo.gl/iaDhvV
                                  The result can be interesting but too obvious and synchronised.

                                  Any suggestion?

                                  I want to used transparent video files or psd.

                                  Thank you and again great post and vimeo profile!!

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                                  • bonemap
                                    bonemap Izzy Guru @David last edited by

                                    Hi David,

                                    Can you give me a bit more information about your 3D model - It is hard to tell how complex it is? Is it the same model and Isadora patch in both videos?

                                    The presentation setting in the second video looks great!  

                                    I make an assumption that there are limitations to applying texture with the '3D Player' actor. The more complex the model the more issues arise with rendering surfaces and applying textures.

                                    Regards,
                                    bonemap

                                    http://bonemap.com | Australia
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