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    Suggection about Scaler performance improovment

    Feature Requests
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    • Mikhail
      Mikhail last edited by

      Dear developers! In my user actors I use gpu-scaler to fit video to desired resolution. In my last patch i've found reducing of fps. I've perform several tests and find, that scaler perform scaling even if source video exactly match to output resolution. Of course, I can improve my patch to check if scaling resolution match desired output and bypass scaler, but maybe possible to implement this checking into scaler? What do you think? Thanks! Mikhail

      Win7, i7(SkyWell), 16GB RAM, SSD, nvidia GTX 1070, Isadora 2.5

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      • DusX
        DusX Tech Staff last edited by

        @Mikhail

        If this is indeed what is happening it sounds like a great feature improvement.
        Please submit the feature request via the link found in my signature.
        This ensures it is recorded with all other feature requests.

        Troikatronix Technical Support

        • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
        • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
        • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

        Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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        • Mikhail
          Mikhail last edited by

          Good day, DusX ! Thanks for your reply. Ok, I will send feature request.

          Problably, today is "Scaler"-optimizing day for me. :) We plan to make event at 24 Aug, but Isadora shows me only 13 fps as output. I very nervous and trying to find a problem. By the way, also i've found that Aero-interface for windows reduce output fps.
          I found another issue with scaler when my source GPU is picture player. Since no difference what source I use as source for Scaler, it perform scaling for each frame in GPU-in. As result, also reducing of fps when i show pictures, because of scaling same souce frame.

          Could you help me how to detect, that GPU is still-frame picture. In this case i would scale source-picture only one time, then try to use freezing-scaled image As output. It will allow to bypass scaler and don't perform scaling for same frames.

          What do you recomend? 
          Thanks in advance.

          Win7, i7(SkyWell), 16GB RAM, SSD, nvidia GTX 1070, Isadora 2.5

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          • DusX
            DusX Tech Staff last edited by

            You might want to add a freeze actor after the scaler, and have the output of the scaler, trigger the freeze.. I think that could work (you would also need to bypass the scaler)

            Otherwise if you router the scaler output to a non connected router output... it should kill the chain before it..
            Just thoughts.

            Troikatronix Technical Support

            • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
            • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
            • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

            Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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            • Mikhail
              Mikhail last edited by

              @DusX :

              Yes, I've plan to show freezed picture after scaler, but how to determine, that GPU-stream to scaler is Picture-stream?
              I have two different user Actors: first one is producing GPU (PicturePlayer/MoviePlayer/WatchChannel, second one is outputting userActor, which scales GPU to certain size(screen size) and shows on stage. Maybe there is a way to determine frame changes in GPU? this would be the best option!

              Win7, i7(SkyWell), 16GB RAM, SSD, nvidia GTX 1070, Isadora 2.5

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