• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    Automatically patching dragged actors

    Troubleshooting and Bug Reports
    11
    25
    9144
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DusX
      DusX Tech Staff last edited by

      @bonemap I would love to have more visual elements included in the ui. Colored cords are one. Marking user actors in some way is another. A visual indicator as to which inputs have an init value set... And many more Please when ever you have an idea like this, add it as a feature request... With a centralized collection of ideas we can more easily arrange them into a design / road map.

      Troikatronix Technical Support

      • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
      • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
      • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

      Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

      1 Reply Last reply Reply Quote 0
      • bonemap
        bonemap Izzy Guru last edited by

        @dusx

        I hear you
        cheers
        bonemap

        http://bonemap.com | Australia
        Izzy STD 4.2 | USB 3.6 | + Beta
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
        A range of deployable older Macs

        1 Reply Last reply Reply Quote 0
        • Skulpture
          Skulpture Izzy Guru last edited by

          I think the UI, colours and other 'sexy' ideas have been on the cards for a while. BUT: I feel for Mark because he always gets isadora to a great place version wise and then something major happens to Quicktime, an OS or a new technology develops that needs support so the (arguably) smaller 'sexier' things have to sit on the back burner for a while.

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

          1 Reply Last reply Reply Quote 0
          • bonemap
            bonemap Izzy Guru last edited by

            Hi @Skulpture,

            The thought about colored wires is not the aesthetic look of a patch. It is to enhance the understanding of how a patch is working. By providing depth to the visual cognition of what different species of data are doing across the representation of the visual programming environment. I would not see value in it otherwise.
            I appreciate your sentiment and I hear you. It is also my humble opinion that the rock solid stability of the tool should always be the utmost priority.
            Isadora rocks at the moment! (except for a few niggling things here and there)
            Cheers,
            bonemap

            http://bonemap.com | Australia
            Izzy STD 4.2 | USB 3.6 | + Beta
            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
            Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
            A range of deployable older Macs

            1 Reply Last reply Reply Quote 0
            • DusX
              DusX Tech Staff last edited by

              I agree. Isadora V2 is awesome, and it's only getting better.

              Troikatronix Technical Support

              • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
              • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
              • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

              Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

              1 Reply Last reply Reply Quote 0
              • B
                bentway23 last edited by

                Sorry--went away from Isadoraland--back again with fresh info--

                So I spent the morning with node editors in Nuke, Houdini, and Maya to see how they compare with Isadora. Many of their nodes do have fewer inputs than Isadora's, but there are inputs that are more commonly used than others and those are the ones that by default get hooked up (i.e. the leftmost input on a Houdini Node, the "B" pipe in a Merge node in Nuke). If this feature were to be implemented (and helpful) in Isadora, I think it would mainly apply to those where the reasonable behavior would be video in-->video out, i.e. throwing a Zoomer or Dots actor on a preexisting line between a movie player and a projector would automatically hook those inputs up, and they could easily be re-routed if this were a special case.
                I did come across two things that WOULD be (I think) handy in Isadora:
                1) (And this would work great in concert with the "automatic connection" idea above)--rather than drawing a whole new line between two actors when you need to change routing, endpoints could be "picked up and dragged" to a new input, saving a lot of mouse travel.
                2) It would be nice to be able to marquee or shift select multiple patch cords--if they are drawn out with elbows  and a bunch of actors need to be moved, those lines can be obnoxious to have to move one at a time. It would be great if a bunch could be selected and moved at once.
                Just some input!
                1 Reply Last reply Reply Quote 0
                • Michel
                  Michel Izzy Guru last edited by

                  @bentway23 

                  1) (And this would work great in concert with the "automatic connection" idea above)--rather than drawing a whole new line between two actors when you need to change routing, endpoints could be "picked up and dragged" to a new input, saving a lot of mouse travel.

                  If I understand your properly you can do this already, either click and drag or even easier select the line and hit cmd+3 (windows ctrl+3) see attached video.
                  Best Michel

                  b81fd6-re-connecting.mp4

                  Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

                  1 Reply Last reply Reply Quote 0
                  • Kathmandale
                    Kathmandale last edited by

                    @Michel

                    Amazing! 
                    Every day is a school day.

                    2014 MBP Mojave 10.14.6 OS with 16GB, 2.5Ghz i7 quad core, Intel Iris Pro 1536 & Geforce GT 750m 2GB - Izzy 3.0.8
                    Gigabyte Brix Windows 10 with 32GB, i7-6700 quad core, 4GB GeForce GTX 950 - Izzy 3.0.8
                    Based in Manchester, UK.

                    1 Reply Last reply Reply Quote 0
                    • bonemap
                      bonemap Izzy Guru last edited by

                      What about those 'elbows'? Imagine being able to drag a patch cord from one node to another directly in one movement and then coming back to the cord to layout its path around any patching that the same cord may have crossed. Or is that also already possible? Regards bonemap

                      http://bonemap.com | Australia
                      Izzy STD 4.2 | USB 3.6 | + Beta
                      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                      Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                      A range of deployable older Macs

                      1 Reply Last reply Reply Quote 0
                      • B
                        bentway23 last edited by

                        Michel--fantastic! I must have missed it due to my lack of natural coordination. Thanks for the tip.

                        And regarding Bonemap's comment--in Nuke, the lines are by default straight to wherever they are going, but then if you click command or control, elbow "dots" (actual name, for once) appear at the halfway point on all the lines. If you click and drag one: presto, elbow. If not, they disappear.
                        The nice thing about those is that the dots are essentially their own nodes, so you can drag a dot somewhere clean/organized and then actually run several connections off of it, rather than having to go back to the parent node each time.
                        1 Reply Last reply Reply Quote 0
                        • bonemap
                          bonemap Izzy Guru last edited by

                          Hi, Shift click while patching a single cord output to multiple inputs, is another function that complements the Cmd+3 gem. Cheers bonemap

                          http://bonemap.com | Australia
                          Izzy STD 4.2 | USB 3.6 | + Beta
                          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                          A range of deployable older Macs

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post