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    Drop Shadow Actor?

    Feature Requests
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    • Salimelo
      Salimelo last edited by

      Hello community,

      I did a lot of research about finding a drop shadow actor in Isadora, but couldn't find anything! Does anybody have a suggestion?

      THANK YOU :)

      MacBook Pro 13" 2015 ||| 2,7 GHz Intel Core i5 ||| 16 GB 1867 MHz DDR3 ||| 250GB SSD Hard Drive ||| Intel Iris Graphics 6100 1536 MB

      jhoepffner 1 Reply Last reply Reply Quote 0
      • jhoepffner
        jhoepffner @Salimelo last edited by

        @Salimelo

        Hello, your question is about with kind of shadow? For text on background? For 3D light and object?

        Jacques Hoepffner http://hoepffner.info
        GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
        MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
        MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
        MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

        Salimelo 1 Reply Last reply Reply Quote 0
        • Salimelo
          Salimelo @jhoepffner last edited by Salimelo

          @jhoepffner: hi! In this case, I am dealing with round disks of the size of 60px. Statical content in the format of png containing alpha channel information, so they appear round and without square shaped background. They are appearing on top of another layer that serves as a background. I want to add a little drop shadow so the disks separate a bit better from the background. THX :)

          MacBook Pro 13" 2015 ||| 2,7 GHz Intel Core i5 ||| 16 GB 1867 MHz DDR3 ||| 250GB SSD Hard Drive ||| Intel Iris Graphics 6100 1536 MB

          jhoepffner 1 Reply Last reply Reply Quote 0
          • Juriaan
            Juriaan Tech Staff last edited by

            Ehhh, does the shadow needs to fade-in and fade-out ? Because honestly if it was just static I would open it up in a graphic program, add the drop shadow and just drop it back in isadora. 

            Isadora 3.1.1, Dell XPS 17 9710, Windows 10
            Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
            Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

            Salimelo 1 Reply Last reply Reply Quote 0
            • jhoepffner
              jhoepffner @Salimelo last edited by

              @Salimelo

              I made a try, using the same motif with alpha channel, transforming it to black (colorizer), blurring it (Gaussian Blur) and moving it with position (projector)

              I tried to make a GLSL shader but, unfortunately, isadora shaders doesn't import alpha mask…

              Capture d’écran 2017-08-20 à 10.53.54.png

              alphaShadow.izz

              Jacques Hoepffner http://hoepffner.info
              GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
              MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
              MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
              MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

              Salimelo 1 Reply Last reply Reply Quote 0
              • Salimelo
                Salimelo @Juriaan last edited by

                @Juriaan. Thank you, very good point indeed. I have thought about it beforehand, I just wanted to have the freedom to adapt the shadows on the fly. Anyway, your proposal might become the method of choice since I obviously need to save GPU power!

                MacBook Pro 13" 2015 ||| 2,7 GHz Intel Core i5 ||| 16 GB 1867 MHz DDR3 ||| 250GB SSD Hard Drive ||| Intel Iris Graphics 6100 1536 MB

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                • Salimelo
                  Salimelo @jhoepffner last edited by

                  @jhoepffner: Thank you very much for help and taking on the challenge! I am amazed by the fact that you can build GLSL shaders! I have tried to understand what an alpha mask is, but I still don’t. Would you mind giving a short try to explain? Thank you :)

                  MacBook Pro 13" 2015 ||| 2,7 GHz Intel Core i5 ||| 16 GB 1867 MHz DDR3 ||| 250GB SSD Hard Drive ||| Intel Iris Graphics 6100 1536 MB

                  jhoepffner 1 Reply Last reply Reply Quote 0
                  • jhoepffner
                    jhoepffner @Salimelo last edited by

                    @Salimelo

                    2 different questions…

                    alpha mask, in image computing, color iis determined as RGBA, A is alpha channel determining the transparency of the pixel. Its necessary in compositing and many other uses. Some software directly output it, as 3D software, in other, as Photoshop, you can create it (Memorize selection). For film it's supported by Animation, HAP alpha and ProRes 4444, in still it's supported by PSD, PNG and TGA files.

                    GLSL shaders are another story, it's very powerful as a tool who do what you want with image, all computations made in the GPU. There is good tutorials, particularly Books of Shaders. The problem is to navigate between the different versions and implementations of glsl.

                    Jacques Hoepffner http://hoepffner.info
                    GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                    MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                    MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                    MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

                    Salimelo 1 Reply Last reply Reply Quote 0
                    • Salimelo
                      Salimelo @jhoepffner last edited by Salimelo

                      @jhoepffner: merci beaucoup. I knew what an alpha channel is, I dealt with it at many occasions making use of plenty of applications. I know about codecs and containers and I found that Isadora is a bit picky when it comes to mainly movie content containing alpha. Since it took me a lot of trying to find out, it might be worth noting here that also png is a codec for movie containers and that the alpha channel of png encoded material is accepted by Isadora! What I still don't understand though, is what an alpha mask is doing …

                      MacBook Pro 13" 2015 ||| 2,7 GHz Intel Core i5 ||| 16 GB 1867 MHz DDR3 ||| 250GB SSD Hard Drive ||| Intel Iris Graphics 6100 1536 MB

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