What is your favourite Isadora actor?
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I have recently found love for Logical Calculator.
Paired with some Comparators, you can workout some powerful trigger options. -
Oh, I have a love / hate relationship with the Data Array actor. That Actor has been an absolute blessing, and sometimes a curse.. ;)
Other actors that I absolutely love are :
- Artnet combined with Matrix Actors(It was a real puzzle to find out how it exactly worked, but when you do, it is magic :))
- Limit-Scale Value with the Max Value Hold and Min Value actors to make a 'automatic' learning system based on input :)
- Curvetore, I really like the Interface elements provided that you can just drag the handles to create the curve !
- And so many more !
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wave generator
Random in combo with smoother (thanx to @DusX for that trick)
Shapes
Video in watcher
Envelope Generator
Effect mixer
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@juriaan said:
Limit-Scale Value with the Max Value Hold and Min Value
Hold Range is also good for this
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For me its a mixture between Sequential Trigger and Eyes!
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have your favourites changed over the last 4 years? https://community.troikatronix...
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.. one of mine has been killed off, another doesn't get used so much because its not compatible with the Mapper, which is getting plenty of action these days... so I'm going to have to say Projector.
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@dbini said:
have your favourites changed over the last 4 years? https://community.troikatronix...
RE: the "double-go" discussion in that thread. I avoid the problem of accidentally holding down a button too long and triggering a double-go by using Keyboard Watcher actors set to "up" instead of using Multiblocker actors in front of Keyboard Watcher actors set to "down". That way, it goes as soon as you release it, (which when you press and release without holding is essentially the same time as when you press it down), and it's impossible to trigger a double-go instead of just being less likely ;)
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Javascript.
A lot of my old patches are now a lot more comprehensive and by combining data in json strings i don't have to draw as many lines.
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@gertjanb
This makes me smile. -
my favourites are:
- macro (I started off many years ago with building improvised hardware. getting a Macro to work is similar fun)
- javascript (saves me from wild combinations of calculators, gate, comparators, scaling)
I actually develop my logics and calculations often first with Isadora actors and then clean it all up inside a Javascript. Some things are soo much easier to do with coding than with patching. Not to mention the order of execution in critical cases.
- glsl (I got hooked lately to the math in use here. Many Isadora actors can be reproduced in GLSL, with the option to be customized )
- OSC actors / Syphon-Spout (when all else fails or gets boring, I use SuperCollider or Processing/Java to help out )
I enjoy this kind of thread because it allows to see the many different approaches that can be used to build great stuff with Isadora.
hairi
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@gertjanb what do you mean by: combining data in JSON strings ??
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@hairi said:
@gertjanb what do you mean by: combining data in JSON strings ??
Original credit for all this goes to @DusX I just made it into an example Patch
>>>TUTORIAL PATCH AND MACROS/USER ACTORS<<<
Best wishes,
Woland
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for reference.. the official Troikatronix article: https://support.troikatronix.c...
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@woland Wow, Wow, Wow !!!